- A massive conflict between Jedi & Sith has left the Republic weakened. Into this chaos steps a young Jedi on a mission. His mission will determine the outcome of this colossal galactic war - and your destiny as a Jedi.
- Lead your group of freedom fighters across the galaxy -- you can choose from humans, droids, Twi'leks, Wookies and more.
- Recruit other to your cause & train them in exciting mini-games like racing swoop bikes or manning turret s.
- Travel to ten unique world in the Star Wars galaxy, from the Jedi Academy on Dantooine to the Sith homeworld of Korriban.
- Customizable and evolving characters keep the story fresh and the gameplay interesting -- especially when you have to choose between the Light & Dark Sides of The Force.
Product Description
-------------------
The Star Wars universe is expanded and enhanced in this
action-packed game. You'll interact with droids, Wookies, Jedi
and more as you battle across the galaxy. Travel to a total of 10
awesome worldsboth familiar and new. May the force be with you.
.com
----
Star Wars: Knights of the Old Republic takes place just a few
years after the Mandolorian Wars, thousands of years before the
events in the Star Wars movies we know and love. Two Jedi, master
Revan and his apprentice Malak, led the Republic's forces to
victory and pursued the Mandalorians into deep space only to
return as Dark Jedi at the head of a huge fleet of Sith warships.
Only the Force powers of the Jedi Bastila prevented the Sith from
overwhelming the Republic's weakened forces. At the start of the
game Malak has usurped control of the Sith by betraying Revan and
has attacked the ship carrying Bastila and yourself. In true Star
Wars style, the game begins with a bang.
The storyline could have been a standard coming-of-age yarn but
is instead a genuinely interesting adventure told with humor,
compassion, and respect for the source material. Your character
has a mystical bond with Bastila, and the two of you share some
kind of connection to the Sith villains Darth Malak and Darth
Revan. The game's planet-hopping adventures are driven by your
exploration of these connections and how they relate to your
larger goal of discovering the source of the Sith's sudden fleet.
During your adventure you can explore side quests minor (such as
racing swoops or gambling) and major (such as uncovering the
fascinating back stories of your companions). Star Wars fans will
get a kick out of the rich lore introduced in the game,
particularly the Tatooine storyline that reveals the origin and
history of the Sand People.
Gameplay is an abbreviated form of Wizards of the Coast's d20
Star Wars RPG game system--anyone who has played Dungeons &
Dragons will be familiar with the abilities, stats, feats, and
bonuses in this game. The player creates a character as a member
of one of three starting classes (soldier, smuggler, scout) and
then later chooses a Jedi class (guardian, consular, sentinel).
Joining the player's character are other Jedi, warriors, thieves,
droids, a wookiee, and even a Mandolorian. Unlike the faceless
non-player characters of other games, each member of the
supporting cast has an intriguing history and even agenda. Up to
two of these other characters can join your character at any
time. Depending on who you chose to take with you, new dialogue
and even intra-party arguments come into the game (put the
Mandalorian veteran with the Republic patriot and you'll see
sparks fly). Combat is real-time turn-based, meaning the turns
are seamless but the player has the option of pausing the action
at any time to issue orders or direct any character to use a
certain Force power, ability, feat, or item.
Graphics range from adequate to exceptional. Building and
character models are not impressive--about what you get in GTA 3.
Lightsaber graphics and environmental effects (like waving grass,
clouds, and weather) bring the world to life. Battles are just
brilliant, with characters pumping out blaster fire at Jedi who
dash, dodge, and even deflect the bolts back toward their
assailants. Complete with sounds straight out of the movies, the
thrilling combat is pure Star Wars.
All in all, Star Wars: Knights of the Old Republic is a
masterpiece of Star Wars gaming. The pacing, balance of action
and dialogue, clever puzzles and quests, and loving attention to
detail have set the bar very high for role-playing games in
general and Star Wars games in particular. Consider this a
must-have game.--Mike Fehlauer
Pros:
* Captivating storyline
* Clever dialogue
* Star Wars feel
* True story and dialogue support for either Light Side or Dark
Side play
* Brilliant combat graphics
* Fascinating characters (the loyal--and homicidal--droid HK-47
is truly unique) Cons:* Occasional bugs in dialogue, movie
playback
* Cannot transfer equipped gear between characters while on your
ship
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From the Manufacturer
---------------------
Long before the Galactic Civil War, an epic drama begins. Engage
in this saga set in the Golden Age of the Republic - over 4,000
years before the first Star Wars film, when both Jedi and Sith
number in the thousands. With the Galaxy reeling from a recent
conflict with the Dark Lords, the ongoing battle between the Jedi
and the Sith rages on. Your actions determine the outcome of this
colossal galactic war - and your destiny as a Jedi.
-Immersive, action-packed Star Wars role-playing experience with
customizable and evolving playable characters.
-Choose from nine customizable characters to build your party of
three adventurers, including humans, droids, Twi'leks, Wookiees
and more.
-Journey spans seven different worlds including Tatooine, Sith
world of Korriban, Jedi Academy on Dantooine and Wookiee
homeworld of Kashyyyk.
Build your party and upgrade your equipment in your own
starship, the Ebon Hawk. Fast paced mini-games -- such as racing
swoop bikes, or manning turret s.
FAQs
Q. What character classes / races can you play?
The main player character will be human and can be played as one
of three classes: soldier, scout or scoundrel. Throughout the
course of the game the player will have the rtunity to become
a Jedi, making available Jedi specific dual classes such as the
Jedi Guardian, Jedi Consular and Jedi Sentinel. Additional races
can be played by assuming control of NPCs that have joined your
party. Ever wanted to experience the raw power and rage of a
Wookiee? Here's your chance! In addition to playing as a variety
of human classes the party system allows the player to play as a
Wookiee, Twi'lek, Cathar or even a deadly assassin droid. As you
can imagine, players have a wide variety of options for gameplay,
but can always choose to focus on the player created character
and leave the rest of the party to the game AI.
Q. How will character generation and advancement be handled?
The rules system in the game is based on the Wizards of the
Coast Star Wars D20 rules. So, players familiar with this system
will find the character creation and advancement to be quite
similar.
Your main character will be human (party members will be a
variety of species), and you first choose your gender and class.
You can be a Soldier, Scout, or Scoundrel class, but ultimately
you'll develop into a Jedi class. You can then choose your
character's appearance from a variety of head models and
textures.
You will be able to choose your abilities, skills, and combat
feats that will help customize how you play through the game. As
you gain experience and start to move up in level, you will be
able to improve your skills and add to your Force powers and
combat feats.
Q. Could you guide us through the character creation process?
You start by choosing your gender and class. You can be a
soldier, a scoundrel or a scout. These classes each have
statistical implications, and they also dictate whether your
character is big and strong, small and quick, or somewhere in
between. Next, you'll see a close-up of your character's face,
and you can choose from a wide variety of different appearances.
You'll also be able to choose a voice set for your character.
Once you've decided how your character will look and sound, you
can choose your name (or generate a random one).
You will be able to create a quick character and jump right into
the game, or create a custom character and spend some time
adjusting your stats. If you choose to create a custom character,
you start by determining your character's abilities. These
include things like strength, dexterity, and constitution, and
will dictate how well your character is able to perform skills
and feats in the game. Next, you'll determine your starting
skills and feats, which give you the capability to do things like
special combat moves or hacking computers. This is where you can
really start customizing your gameplay experience. Throughout
character creation, we have a button that will automatically
assign recommended stats if you want to see a configuration that
we think will work well.
Q. How will the player be able to choose which side he or she
will be on, and how much will being on the good side or the dark
side affect the gameplay and storyline?
Your actions throughout the game will create momentum towards
either the dark or light side of the Force. Whether you are
choosing an evil thing to say, or you're satisfying a generous
and heroic quest, those actions are associated with good or evil
and will start to really accumulate. People that you meet in the
game will start to react to things that you've done, and you can
become famous (or infamous) for certain things. We take this to
greater and greater extremes as you approach the end of the game,
so that ultimately your actions will have a massive impact on the
galaxy and the e of the Republic.
Q. How do I manage the characters in my party?
Sometimes when you encounter a new Non-Playable Character (NPC)
the plot is such that they need to join your party right away. In
such a case if your group were full, you would have to choose one
member of the party that would go back to the ship and wait for
you there. With those cases as the exception, you can normally
only switch out your party members at the Ebon Hawk as often as
you wish.
Q. How will interaction with non-playable characters be handled?
Most of the NPC's in the game will have a fully voiced dialog
tree, and you can talk to them and get information or quests. All
of the NPC's that you'll see can be talked to, although some of
them may not want to bother with you! The dialog in the game is
fully voice recorded.
Q. What weapons and Force powers do you have?
There are 44 Force powers separated into offensive, defensive
and enhancement Force powers. Some of the aggressive Force powers
are Choke, Lightning and Whirlwind. Some of the defensive powers
include Force shield, Energy resistance and Heal. Enhancement
powers include Burst of Speed and Master focus. Whenever a Jedi
gains a level a new Force power can be selected. The more
powerful Force powers have prerequisites and level limitations.
For example, Force Storm requires that the Jedi already know how
to use Shock and Lighting as well as being 15th level.
There are many different kinds of weapons in the game, but of
course light sabers are very popular. We have gone to great
lengths to ensure that light sabers not only look amazing but
also come in a variety of different forms. For example, players
will see the double bladed light saber made popular by Darth Maul
in Episode I. In a unique twist, the player's light saber is not
simply a found item in the game, but rather is constructed from
items and crystals discovered in game play. The player will be
further able to customize his or her light saber in the Ebon
Hawk's machine shop by changing out crystals found throughout the
game. Each light saber can have three different crystals: one
crystal determines the color of the saber, while the other two
crystals modify the energy output. Some crystals enhance the
light saber's ability to cut through steel and thus do more
damage against droids. Some crystals widen the beam of the saber
making it easier to deflect blaster bolts, while other crystals
simply improve the energy output all around, making for a more
powerful weapon. In addition to light sabers, Star Wars: Knights
of the Old Republic contains numerous other weapons including a
variety of blasters, pistols, bladed weapons, s, grenades,
disruptors, bow casters and many, many more that also come in
dual wield and two handed forms. Combat is clearly an important
part of the game and one that we want to make as personal to the
player as possible!
Q. What colors of lightsabers will there be?
You can customize your lightsaber on the Ebon Hawk. There are
three crystal slots in the lightsaber and many different crystals
that you can fit into those three slots. The crystals determine
the color and attributes of the lightsaber. By putting in more
powerful crystals you can change the properties of your
lightsaber, as well as alter the color. The basic colors are
Blue, Gold, Green and Red.
Q. How will combat work?
The combat will be rules-based and realtime. That means you will
issue the main actions you want your character and party members
to take, and they will perform those actions based on their
stats. Since you have a huge number of Force powers, combat
feats, weapons, and items to use in combat, in addition to the
challenge of controlling a party of 3 characters, there is a ton
of things to do during combat. The overall result is that the
combat is quite strategic, but it plays out very fast, as though
you were seeing an action sequence from a movie.
Q. What will the cutscenes be like?
There will be many cutscenes in Star Wars: Knights of the Old
Republic because we want the game to be a very cinematic
experience, where you feel like you're inside a Star Wars movie,
but you're in complete control of what happens.
There are many different types of cutscenes in the game too, but
it will be difficult to tell them apart. They all flow quite
seamlessly from one type to the next. For example, the dialog in
the game is experienced through a cutscene system, which looks
like a letterboxed movie. During those dialog scenes, characters
animate, speak, and even lip-synch their words. There is also a
large number of cutscenes that involve things in the game world
such as scripted events or dramatic scenes that are happening
elsewhere in the galaxy.
Some of the most stunning cutscenes though, are the ones of the
colossal war going on in space. Combined with Jeremy Soule's
musical score and sound effects from LucasArts the cutscenes will
be an extremely compelling part of the game.
Q. What kinds of mini-games will there be?
We have added several mini-games, to give players the fast-paced
and visceral part of the Star Wars experience that you normally
wouldn't be able to do within the context of an RPG engine. So,
when your ship is attacked by Sith fighters, you'll be able to
hop in the turret and blast them yourself. Also, you'll be
able to engage in illegal races with modified swoop racers on a
number of worlds.
We've also added a card game called Pazzak, so that you can
gamble with characters throughout the game. It's somewhat of a
collectible card game, so you'll be able to find new cards
throughout the game that will help you play better against your
next nent. This mini-game alone has proven to be lots of fun,
so we think that it will be a nice diversion for people to be
able to try some different types of gameplay within the overall
experience.
Review
------
I was beginning to think that I had a better chance of getting
eaten by a shark than seeing another console RPG ported to the
PC. With a sleek new user interface, perfect control ping, and
a boost in graphical resolution, Knights feels right at home on
the PC. If you haven't had the chance to play through this game
yet, drop this magazine and run out to the store immediately. The
level of control that you have over your characters' actions is
truly remarkable. Do you fight the good fight, or turn to the
dark side? The game is completely different for both paths and
worthy of playing through twice. Combat is brimming with
strategies; character development is extensive; and the story is
brilliantly penned. Simply put, this is the best thing to happen
to Star Wars since the original trilogy.
Rated: 9.5 out of 10
Editor: Andrew Reiner
Issue: February 2004
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