---
product_id: 105068530
title: "Return of the Lazy Dungeon Master"
price: "฿3404"
currency: THB
in_stock: true
reviews_count: 8
url: https://www.desertcart.co.th/products/105068530-return-of-the-lazy-dungeon-master
store_origin: TH
region: Thailand
---

# Return of the Lazy Dungeon Master

**Price:** ฿3404
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Return of the Lazy Dungeon Master
- **How much does it cost?** ฿3404 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.th](https://www.desertcart.co.th/products/105068530-return-of-the-lazy-dungeon-master)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Description

Return of the Lazy Dungeon Master [Shea, Michael] on desertcart.com. *FREE* shipping on qualifying offers. Return of the Lazy Dungeon Master

Review: Fantastic Fantasy Philosophy - I really enjoyed reading the Return of the Lazy Dungeon Master by Sly Flourish. The philosophy of how to approach your gaming session was enlightening and refreshing. I am a returning DM. I used to play AD&D when I was a kid, both as a player & DM, and now am a much older player & DM that restarted a little rusty, trying to understand the "new" 5th edition D&D game. My players are my family, with no previous experience, except for them listening to podcasts like Damage Guild, Not Another D&D Podcast and the Adventure Zone. (Talk about having DM expectations from brand new players!) This guide book was fantastic for helping a nuts and bolts, follow the rules, look up the answer in the books- kinda guy like me. The way I see each session now is so much easier, more fun and entertaining, and so much more focused on my players and their characters, than just "what does the rule books say about..." My players have commented on how much better the sessions are since I've been using the philosophies covered in this book. What are the philosophies discussed, what was the biggest change in perspective? For me, it's the realization that the whole game is about the characters, the heroes, getting to do awesome things. That's what the players want, to see their character be an awesome hero! As the DM, it's not my job to know every single rule and follow every rule to the letter, it's about me presenting challenging sessions that allow the players to be amazed at how cool their characters get to interact in a fantasy world. I highly recommend this to any DM no matter what game you're playing. It's written in a philosophical way, not just for 5th Edition D&D, but is useful for any table top roll playing game. Now, go forth and create awesome worlds!
Review: Shorten prep time and improve the quality of your sessions. - The short version: This is a great resource for new DM's looking to start off on the right foot with focusing their game prep time on the things that contribute the most to the fun while shortening their time spent on things that don't. Experienced DM's will also find a lot of really helpful ideas. Especially with planning your sessions to be able to adapt and improvise with player choices that you didn't anticipate and would otherwise derail the session. The long version: I've owned the PDF copy of the book for a few years and decided to get a hard copy to peruse more easily. The book arrived in perfect condition with no printing errors. I started DMing a few years ago as a newcomer to TTRPG's with a group of players who had also never played. I made plenty of mistakes and wasted lots of time in my session prep on low value activities like making full stat blocks for NPC's who would never be in combat. I was spending 3 plus hours prepping for a 4 hour session. Now using the ideas in this book plus my experience, I can usually prep for a session in about 30-45 minutes and feel prepared, and the sessions are more fun as well. A lot of the ideas in the book involve flexible plans with lots of room for improvisation so you can stay a step ahead of the players when they do unexpected things. For example in one of my sessions, the players cleared a dungeon of cultists and found evidence that a wealthy family in the city was involved. I expected that they would head straight to the manor and infiltrate the house. But instead they decided to go to the house of a rival family to try and get some support and Intel. So on the spot I improvised a handful of NPC's and the contents of the house, and the players were able to persuade the family to help them and created a diversion that helped them sneak in. There's no way I can anticipate every move the players might make, but with a looser improvisational game plan I can adapt to their plans on the fly and make them feel like they're actually making meaningful choices instead of reading from a pre written script. I highly recommend checking out the book, even if you don't want to run a high inprov session many of the ideas will still be helpful in running fun games.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #62,028 in Books ( See Top 100 in Books ) #26 in Pathfinder Game #31 in Dungeons & Dragons Game |
| Customer Reviews | 4.7 out of 5 stars 3,725 Reviews |

## Images

![Return of the Lazy Dungeon Master - Image 1](https://m.media-amazon.com/images/I/71EW8XM-ICL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Fantastic Fantasy Philosophy
*by J***D on December 23, 2020*

I really enjoyed reading the Return of the Lazy Dungeon Master by Sly Flourish. The philosophy of how to approach your gaming session was enlightening and refreshing. I am a returning DM. I used to play AD&D when I was a kid, both as a player & DM, and now am a much older player & DM that restarted a little rusty, trying to understand the "new" 5th edition D&D game. My players are my family, with no previous experience, except for them listening to podcasts like Damage Guild, Not Another D&D Podcast and the Adventure Zone. (Talk about having DM expectations from brand new players!) This guide book was fantastic for helping a nuts and bolts, follow the rules, look up the answer in the books- kinda guy like me. The way I see each session now is so much easier, more fun and entertaining, and so much more focused on my players and their characters, than just "what does the rule books say about..." My players have commented on how much better the sessions are since I've been using the philosophies covered in this book. What are the philosophies discussed, what was the biggest change in perspective? For me, it's the realization that the whole game is about the characters, the heroes, getting to do awesome things. That's what the players want, to see their character be an awesome hero! As the DM, it's not my job to know every single rule and follow every rule to the letter, it's about me presenting challenging sessions that allow the players to be amazed at how cool their characters get to interact in a fantasy world. I highly recommend this to any DM no matter what game you're playing. It's written in a philosophical way, not just for 5th Edition D&D, but is useful for any table top roll playing game. Now, go forth and create awesome worlds!

### ⭐⭐⭐⭐⭐ Shorten prep time and improve the quality of your sessions.
*by D***T on September 30, 2021*

The short version: This is a great resource for new DM's looking to start off on the right foot with focusing their game prep time on the things that contribute the most to the fun while shortening their time spent on things that don't. Experienced DM's will also find a lot of really helpful ideas. Especially with planning your sessions to be able to adapt and improvise with player choices that you didn't anticipate and would otherwise derail the session. The long version: I've owned the PDF copy of the book for a few years and decided to get a hard copy to peruse more easily. The book arrived in perfect condition with no printing errors. I started DMing a few years ago as a newcomer to TTRPG's with a group of players who had also never played. I made plenty of mistakes and wasted lots of time in my session prep on low value activities like making full stat blocks for NPC's who would never be in combat. I was spending 3 plus hours prepping for a 4 hour session. Now using the ideas in this book plus my experience, I can usually prep for a session in about 30-45 minutes and feel prepared, and the sessions are more fun as well. A lot of the ideas in the book involve flexible plans with lots of room for improvisation so you can stay a step ahead of the players when they do unexpected things. For example in one of my sessions, the players cleared a dungeon of cultists and found evidence that a wealthy family in the city was involved. I expected that they would head straight to the manor and infiltrate the house. But instead they decided to go to the house of a rival family to try and get some support and Intel. So on the spot I improvised a handful of NPC's and the contents of the house, and the players were able to persuade the family to help them and created a diversion that helped them sneak in. There's no way I can anticipate every move the players might make, but with a looser improvisational game plan I can adapt to their plans on the fly and make them feel like they're actually making meaningful choices instead of reading from a pre written script. I highly recommend checking out the book, even if you don't want to run a high inprov session many of the ideas will still be helpful in running fun games.

### ⭐⭐⭐⭐⭐ The best GM guide ever, perfect gamer gift
*by A***S on November 11, 2019*

I can't recommend this book highly enough. The whole book can be read cover-to-cover in a couple hours, but it is dense with practical and concrete advice about how to give players a better gaming experience with less prep work. It is applicable to any tabletop RPG, not just Dungeons & Dragons-style fantasy games. I applied it to my Dresden Files RPG game (present-day setting with magical twists using a version of Fate rules), and it immediately paid off. I've seen several reviews that say this isn't for people who are new to running RPGs, but I disagree. Sly's 8-step preparation process isn't too onerous, and he also includes advice about how to cut it down to just 3 steps - perfect for new gamemasters. The one step of preparing and revealing "secrets" is by itself worth the whole price of the book. (If you're comparing this to his original Lazy Dungeon Master, "secrets" is an indispensable new section in this new volume.) I highly recommend this book as a gift for non-gamers to give to gamers, as it can be very useful and enjoyable to anyone who sits around a table rolling dice and making up stories with friends.

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.co.th/products/105068530-return-of-the-lazy-dungeon-master](https://www.desertcart.co.th/products/105068530-return-of-the-lazy-dungeon-master)

---

*Product available on Desertcart Thailand*
*Store origin: TH*
*Last updated: 2026-04-25*