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๐งโโ๏ธ Own the night with the ultimate Vampire Playerโs Guide!
The Vampire Players Guide, 2nd Edition is a hardcover sourcebook published by White Wolf Publishing, measuring 11.1 x 8.6 inches and weighing 1.8 pounds. Released in 1995, it offers expanded character creation tools, detailed bloodline lore, and remains a highly rated essential for fans of the Old World of Darkness RPG universe.
| Customer Reviews | 4.6 out of 5 stars 76 Reviews |
J**N
Just as advertised. Great deal.
I ordered this book knowing that it was used, and would likely have some mild damage. Though it was not as pristine as a new book, there was very little wear on the binding, and was exactly as described. Shipping was very reasonable and arrived before expected. I would definitely order from this bookseller again. The book itself is a great resource for any of us still clinging to the Old World of Darkness game environment. It has a number of familiar merits and flaws, as well as basic information on some of the bloodlines. The secondary skills section is great for creating more specific characters, and fills in some of the skills that older vampires would have that are not covered in the main book.
T**C
Great!
Came exactly as described and in great condition, fast shipping.
B**1
Great Resource Material
This book is a great resource for anyone playing Vampire Masquerade. It does not replace the core rulebook, but augments a lot of the core rules. It expands on the merits and flaws available for characters and provides a lot of background on the society of the kindred. It really helped me to understand some of the more complicated clans (such as the Tremere) as well as giving me a leg up on political intrigue by understanding the games of status and prestation. This book can add a lot of dimension to the Masquerade game.
C**J
Vampire the Masquerade... a pretty cool game.
I only recently got into playing Vampire. It's a pretty fun game. I was always turned off by it because of some of the stereotypes associated with the game from the 90's and thought there was no way it was my kind of game. However, I had a chance to play White Wolf's super hero RPG Aberrant, which I loved, and then was given a whole pile of Vampire the Masquerade books some time after that. After reading through a couple of the clan books and the main RPG book, I found that I could play a vampire style RPG game that I'd be interested in through the White Wolf system and the use of those books. It really is a great game world that White Wolf has created for Vampire and, if you can get past some of the cheesy 90's infused dramatics, there's a great game at the core. The stereotypes that follow this game are really unfortunate because, like any tabletop RPG, the game can be shaped to fit the needs of the player group. Vampire provides a rich background with a lot of options for players and ideas for game masters. The White Wolf system is easy to learn and quick, and fun. The Players Guide copy that I had originally was pretty beat up, so I ordered the newer copy through Amazon. I think this is a testament to how much use it got and shows what a useful book this one is for the game. I've been referring to it quite often. After looking through the beat up copy that my friend had given me, I had to order the newer copy. Give this older game a try. You won't be disappointed.
J**E
Must Have Book
You have to have this book to play a good Vampire chronicle! The merits and flaws and advance disciplines make it a must have
D**R
I feel like a high schooler again!
I love this book and am glad i could buy it again. I received it faster then I thought I would and there were no issues with the book. Looked brand new and brought me right back to high school when I first bought the book.
D**E
Thanks
I like the book
C**T
Though it takes some getting used to it before one ...
Though it takes some getting used to it before one can efficiently lookup information at times, this lays the foundation of the awesomely dark world of Vampire. It is told in gritty fashion that is almost reality!
R**N
So much in here!
Maybe a little old now, but this is definitely a must-have for VTM players. It has a vast array of new clans, disciplines and skills not present in the core book (the second edition).
C**B
I love that this adds more to an already better ga ...
I love that this adds more to an already better ga me. Glad I picked it up as it adds more depth and expands your character horizon.
M**N
good book
What I wanted, it is the extension to the player hand book with the additional clans.
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