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desertcart.com: Dungeons & Dragons vs Rick and Morty (D&D Tabletop Roleplaying Game Adventure Boxed Set): 9780786966882: Dungeons & Dragons, Zub, Jim: Books Review: Amazing game and a great introduction to D&D especially if you're a fan of Rick & Morty - As with most starter sets it contains a streamlined version of the Dungeons and Dragons 5th Edition rules, an adventure (this one for up to five 1st level characters) that will take players up to 3rd level, a set of dice, a DM's screen, and five pre-generated characters. The dice consists of a regular set of polyhedrals with two d20s and four d6s in greenish-yellow with blue lettering. The adventure was supposedly written by Rick, and it shows through every bit of the content. If you like the comic book or the original animated series, this boxed set is for you. In fact, it's the Rickest of Rick adventures possible. According to the comic book series. Rick is an old school power gamer, so even when the adventure provides roleplay opportunities in addition to the usual hack-and-slash, Rick's running commentary makes it clear which option he prefers. The adventure, The Lost Dungeon of Rickedness: Big Rick Energy, lives up to its name – loud, random, wacky and sometimes quite clever (like The Writers Room). The setting is Rick's dungeon on Earth C-141 where he does whatever he wants because he's a celebrity Dungeon Master with a live-streaming show, Cynical Troll. It doesn't have a conventional adventure set-up. Instead you get box text like: “You're an adventurer. Or maybe you're even a group of adventurers. Whatever. Why are you here? No one cares. Don't tell me your back story. We're here to kick ass and find treasure. That's your motivation. Now get ready to roll!” Mixed in with the Rick notes is some good DMing advice. Playing up a simple treasure item to make it sound like more than it is and misdirect players is one example. Suggestions on how to manage an encounter that could be handled violently or diplomatically is also useful. Rick's attitude doesn't just infuse the box text. It also colors the notes to the DM, as if Rick is the proxy DM. Location names aren't fancy. There's a Goblin Room, Another Goblin Room and a Third Goblin Room. This being Rick and Morty, there's also a Butt Room, a Buttless Zombie Room and Tommy Two-Butts Room. I don't want to describe them too much because it would give away the jokes, but there is a Rick-inspired riff on a famous feature in Tomb of Horrors, albeit with a very different result. Goblins & Gizzards makes an appearance, with a note that it's “way better than D&D.” Treasure in one room includes a set of 11 greenish-yellow dice (sound familiar?). The dice come with a “lifetime of warm, murderous memories” and the character who takes them has the urge to collect many, many more. Let's be honest – it's not wrong. The conclusion to the adventure is a bit deus ex machina, but in context of the story, and especially Rick, it makes sense. And, in a weird way, it's kind of sweet...sort of. The pre-gens are two human fighters, a half-elf wizard, a half-orc rogue, and an elf cleric. The artwork indicates that the characters are “played” by Morty, Summer, Jerry, Beth and “Meatface.” The art for Lyan Amaranthia at first made me think it was Donna Gueterman, but reading the adventure confirms it's definitely Beth. While prior knowledge of the Rick and Morty vs. Dungeons & Dragons comic book series is not required, you'll recognize some jokes and references if you do. This might sound backward, but I really like the Rick and Morty Rulebook more than the adventure...and that's not a slight against the adventure. Rick's attitude infuses the text even more, with notes where he “yells” things like “Life's a tightrope, Morty” and “Force them to jump through pointless hoops for your own entertainment.” Under all of that, there's really good, clear explanations of how the 5th Edition rules work. The Rulebook also does an excellent job of explaining how a role-playing game works, better than most. Ignore some of Rick's ravings about power, and it has solid DMing advice. It also correctly states that the DM "wins" by default. Despite the ravings about control and power, it makes it clear that killing the players is not the way to “win” as a DM. I know a few DMs who still need to learn that lesson. TLDR: Recommendations for this Starter Set are pretty simple. If you're a fan of Rick and Morty who plays D&D, it's a must buy. Love Rick and Morty and curious about D&D? It's definitely worth the purchase. Hate Rick and Morty? Why are you reading this? Seriously, I doubt this starter set will win you over if you don't like Rick and Morty's sense of humor. You'd be better off buying the D&D Essentials Set for classic D&D or the Stranger Things D&D Starter Set if that's your fandom. Review: Fun rules, Fun adventure, Extra Dice - Great and goofy adventure that's easy to run and jump into. A true playground for the players. It took my group about 4-5 three-hour sessions, but they get off task very easily. Everyone had a lot of fun. The rules are an edited form of the basic D&D rule book, with Rick Sanchez' advice and tone thrown in. It was fun to read, even as someone with lots of experience in D&D 5E There were a surprising amount of dice included! 2 D20, 1 D12, 2 D10 (one is percentile), 1 D8, 4D6, and a d4. The extra d20 and d6 were nice surprises. They're also a cool Morty color scheme Overall, this is a great set if you like comedic D&D and/or Rick and Morty. If you or your players haven't seen the show, this'll have a few missed jokes, but it'd still be a good time.
| Best Sellers Rank | #1,024,713 in Books ( See Top 100 in Books ) #588 in Dungeons & Dragons Game #11,492 in Action & Adventure Fantasy (Books) #11,702 in Paranormal Fantasy Books |
| Customer Reviews | 4.8 4.8 out of 5 stars (3,676) |
| Dimensions | 9.03 x 1.61 x 11.55 inches |
| Edition | Standard Edition |
| ISBN-10 | 0786966882 |
| ISBN-13 | 978-0786966882 |
| Item Weight | 1 pounds |
| Language | English |
| Publication date | November 19, 2019 |
| Publisher | Wizards of the Coast |
K**R
Amazing game and a great introduction to D&D especially if you're a fan of Rick & Morty
As with most starter sets it contains a streamlined version of the Dungeons and Dragons 5th Edition rules, an adventure (this one for up to five 1st level characters) that will take players up to 3rd level, a set of dice, a DM's screen, and five pre-generated characters. The dice consists of a regular set of polyhedrals with two d20s and four d6s in greenish-yellow with blue lettering. The adventure was supposedly written by Rick, and it shows through every bit of the content. If you like the comic book or the original animated series, this boxed set is for you. In fact, it's the Rickest of Rick adventures possible. According to the comic book series. Rick is an old school power gamer, so even when the adventure provides roleplay opportunities in addition to the usual hack-and-slash, Rick's running commentary makes it clear which option he prefers. The adventure, The Lost Dungeon of Rickedness: Big Rick Energy, lives up to its name – loud, random, wacky and sometimes quite clever (like The Writers Room). The setting is Rick's dungeon on Earth C-141 where he does whatever he wants because he's a celebrity Dungeon Master with a live-streaming show, Cynical Troll. It doesn't have a conventional adventure set-up. Instead you get box text like: “You're an adventurer. Or maybe you're even a group of adventurers. Whatever. Why are you here? No one cares. Don't tell me your back story. We're here to kick ass and find treasure. That's your motivation. Now get ready to roll!” Mixed in with the Rick notes is some good DMing advice. Playing up a simple treasure item to make it sound like more than it is and misdirect players is one example. Suggestions on how to manage an encounter that could be handled violently or diplomatically is also useful. Rick's attitude doesn't just infuse the box text. It also colors the notes to the DM, as if Rick is the proxy DM. Location names aren't fancy. There's a Goblin Room, Another Goblin Room and a Third Goblin Room. This being Rick and Morty, there's also a Butt Room, a Buttless Zombie Room and Tommy Two-Butts Room. I don't want to describe them too much because it would give away the jokes, but there is a Rick-inspired riff on a famous feature in Tomb of Horrors, albeit with a very different result. Goblins & Gizzards makes an appearance, with a note that it's “way better than D&D.” Treasure in one room includes a set of 11 greenish-yellow dice (sound familiar?). The dice come with a “lifetime of warm, murderous memories” and the character who takes them has the urge to collect many, many more. Let's be honest – it's not wrong. The conclusion to the adventure is a bit deus ex machina, but in context of the story, and especially Rick, it makes sense. And, in a weird way, it's kind of sweet...sort of. The pre-gens are two human fighters, a half-elf wizard, a half-orc rogue, and an elf cleric. The artwork indicates that the characters are “played” by Morty, Summer, Jerry, Beth and “Meatface.” The art for Lyan Amaranthia at first made me think it was Donna Gueterman, but reading the adventure confirms it's definitely Beth. While prior knowledge of the Rick and Morty vs. Dungeons & Dragons comic book series is not required, you'll recognize some jokes and references if you do. This might sound backward, but I really like the Rick and Morty Rulebook more than the adventure...and that's not a slight against the adventure. Rick's attitude infuses the text even more, with notes where he “yells” things like “Life's a tightrope, Morty” and “Force them to jump through pointless hoops for your own entertainment.” Under all of that, there's really good, clear explanations of how the 5th Edition rules work. The Rulebook also does an excellent job of explaining how a role-playing game works, better than most. Ignore some of Rick's ravings about power, and it has solid DMing advice. It also correctly states that the DM "wins" by default. Despite the ravings about control and power, it makes it clear that killing the players is not the way to “win” as a DM. I know a few DMs who still need to learn that lesson. TLDR: Recommendations for this Starter Set are pretty simple. If you're a fan of Rick and Morty who plays D&D, it's a must buy. Love Rick and Morty and curious about D&D? It's definitely worth the purchase. Hate Rick and Morty? Why are you reading this? Seriously, I doubt this starter set will win you over if you don't like Rick and Morty's sense of humor. You'd be better off buying the D&D Essentials Set for classic D&D or the Stranger Things D&D Starter Set if that's your fandom.
G**D
Fun rules, Fun adventure, Extra Dice
Great and goofy adventure that's easy to run and jump into. A true playground for the players. It took my group about 4-5 three-hour sessions, but they get off task very easily. Everyone had a lot of fun. The rules are an edited form of the basic D&D rule book, with Rick Sanchez' advice and tone thrown in. It was fun to read, even as someone with lots of experience in D&D 5E There were a surprising amount of dice included! 2 D20, 1 D12, 2 D10 (one is percentile), 1 D8, 4D6, and a d4. The extra d20 and d6 were nice surprises. They're also a cool Morty color scheme Overall, this is a great set if you like comedic D&D and/or Rick and Morty. If you or your players haven't seen the show, this'll have a few missed jokes, but it'd still be a good time.
M**O
Excellent for beginners
Really fun and easy preset for starting to get into DnD. I would highly recommend given the predefined characters and story outline. It has everything there for you to get started and begin learning the DnD gameplay mechanics. My only con with this is that it wasn't long enough or in depth, but that is what makes it an excellent choice if you are beginning or have some one who is beginning. It comes with everything you need to get started too.
K**Y
good story and game
i loved this
A**N
Throwback
TSR (before there was the purchasing power of Wizards of the Coast) used to make some especially wild modules for role playing. These were great for variety, and I missed them, especially as AD&D became more and more dour with each successive release. This D&D vs Rick and Morty reminds me of the irreverent modules, and is the only role playing product that WotC has put out for roleplaying that I've bought since they took over. I could care less about the system. The rulebook included is full of Rick's comments. The one moment when Morty comments made me wish that there were other characters commenting. As the comic book had this kind of commentary by various players, I would have liked to see that extended here. Still, Rick is always good. At first, I was rather turned off by the actual D&D art included - I felt that mustaches and such would have been appropriate, as Rick was adding to the text. Aside from the rules is the adventure, again, with Rick hosting. Interestingly, I felt Rick's presence more in the rules, probably because his face is often included. The adventure itself has none of this. While again on the topic of art, I like the inclusion of some of the iconic images of the show, recast. Like Snowball in a steampunk machine, rather than the robot it had in the episode. I also like the recasting of certain D&D monsters with the show's art style, like the beholder. I wish that more art from the show found its way in. I'd have loved to see the alien races of the show put in more than as just a few written references. Sure, there are pickles, but I would have liked more. Still, I do like the fact that many standard monsters are modified: Appearance, behavior, attacks, there is definitely a feeling that the encounters were tweaked to fit the themes of the show. I will keep the comics in the box, as this definitely feels like a set. Why 4 stars? The set is a solid work for fans, and a great throwback to adventures that I like to run. But I felt like that this wasn't a tour de force that it could have been. Plus, Meatface? Give me Birdperson or Squanchy or anyone else that Rick would have totally invited along.
A**I
Chegou super rápido ao Brasil, sem defeitos. Material bom.
K**A
Packaged well
M**.
I bought this as a fan of R&M as well as a fan D&D who is looking to get back into the game for the first time in a while. The only 5th edition item I owned before this, was the original 5e Starter Set that came out back before the core books came out. I also bought the 5e Essentials Set at the same time as this R&M set. So from a D&D player's perspective, I'm going to compare this set to those. (I've seen the materials from the Stranger Things set online, but don't own that one to compare it against this or the others.) First off, the box came in great condition, no issues there. The dice set that came with the set is quite an interesting colour scheme. You might almost think they would glow in the dark, but they do not. It is an 11-piece dice set, much like the one that comes with the Essentials Kit. So this is an upgrade to the Starter Kit, that only came with 6 dice. The dice are good quality, though the edges are a bit more rounded than the ones that came with the other two 5e box sets, though that is likely not much of an issue for someone buying a starter kit. they are comparable in quality to the 'premium' 10-piece sets I was buying from hobby stores in the early 2000s for $15-$20 a set. The GM Screen is nice, comparable in size and function to the one that came in the Essentials Kit. The Starter Set did not come with one of these, so this is a nice addition to this box set. All the stats and Info are the same, but all the artwork is Rick & Morty themed. My main issue with this screen is that it's only made of simple card stock, again much like the one that came in the Essentials Kit. The artwork on it is great, & I wish I could own a version of it made of the sturdier board material like they make the other official 5e D&D DM screens. The Rules Book is 64 pages, the same as the Rule Book from the Essentials Kit, but it is actually all the same info from the Starter Kit, which is only half that size at 32 pages. It's word for word, the same rules that come with the Starter Set, but it's been padded out with 'Notes' and comments from Rick. The usefulness of these notes and comment to a player are debatable, but if you are a fan of the show, they make for an enjoyable read. Because the rulebook is a version of the Starter Set rules, there is no Character Creation rules in it, and instead, you have to use the pre-generated characters. I've not played a game with them yet, so I can not comment on how good they are, but the quality of the included sheets is amazing, featuring full-colour portraits of the characters. The value of these is likely more as a collector's item than as amazing starter characters, but I do wish some of the other pre-gen character sheets that WotC came out with looked this nice. Finally, we have The Lost Dungeon of Rickedness module. I have not played it, but it's defiantly something I can see fans of the show enjoying, while more serious D&D players would likely give a pass. It's room after room of Rick & Morty style shenanigans. Your millage is going to vary, but i would not recommend the adventure to someone who was not a fan of the show, or that kind of humor. That being said, It's a fairly decent-sized dungeon though with 39 different rooms, so there is bound to be something there that a DM could use as inspiration for their campaigns, even if they did not want to run the whole adventure. My biggest issue with the adventure module book was the layout of the map. They spread it across 2 pages and the center is hardly viewable because of the style of the binding of the book. Overall I think this makes a great collector's item for Rick & Morty fans who maybe enjoy D&D or are looking to get into it for the first time. But for people who are not fans of the show, it does not really offer anything that you could not get in the Starter Set and Essentials Kit, in fact, at the time of writing this, you could get both those box sets for almost as much as it currently costs for this set.
H**.
I mean it's all that you expect from a crossover between D&D and Rick and Morty. Just ask your players not to use their main characters for the campaign; this one is gonna make them loose their buttcheeks quite literally! And trust me, that would be the least of your problems. As a veteran DM, this one has been a slapstick run which was quite needed for myself. This game favours the DM through and through, and I believe I had more fun being on this side of the table this time around. It's absurd, hilarious and outright crazy! You should definitely get your hands on one.
R**A
El juego esta muy interesante, agrega muchos pequeños elementos de la serie y le da un toque especial. Como starter set de D&D es malo, si piensan aprender con esto, va a dar una idea equivocada sobre la dinamica de juego entre dm y jugadores ademas que los encuentros son.... Bueno son rick and morty. Pero jugar con jugadores que ya saben jugar D&D y la idea es divertirse, es un exito seguro! No digo que los que no saben jugar no van a disfrutarlo, sigue siendo un starter set, pero va a darles una idea diferente sobre D&D. Mi recomendacion, dejar la aventura como es y reemplazar los monstros con algunos mas fuertes o mas interesantes. El envio fue increible, el paquete bien cuidado, a tiempo y sin sorpresas.
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