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🔥 Level up your D&D world with Tasha’s ultimate game-changer!
Tasha’s Cauldron of Everything is a comprehensive Dungeons & Dragons rules expansion book offering expanded subclasses, new character customization options, group patrons with unique perks, additional spells and magical items, and enhanced gameplay rules. Designed for teens to adults, it enriches campaigns with fresh content and strategic depth, making it a must-have for serious players and dungeon masters alike.





| ASIN | 0786967021 |
| Age Range Description | Teen to Adult |
| Best Sellers Rank | 16,873 in Toys & Games ( See Top 100 in Toys & Games ) 461 in Board Games (Toys & Games) |
| Brand Name | Dungeons & Dragons |
| Colour | Black |
| Container Type | Box" gold "Packaging |
| Customer Package Type | FFP |
| Customer Reviews | 4.8 4.8 out of 5 stars (24,517) |
| Educational Objective | To enhance players' understanding of game mechanics, provide more options for character customization, and offer new content to enrich gameplay. |
| Global Trade Identification Number | 09780786967025 |
| Grenre | GAMES & ACTIVITIES, Role Playing & Fantasy |
| Included Components | Book, Rules, Subclasses, Class Features, Feats, Group Patrons, Spells, Artifacts, Magic Tattoos, Puzzles |
| Is Assembly Required | No |
| Item Dimensions | 21.6 x 1.5 x 28.2 centimetres |
| Item Dimensions L x W | 38.1L x 10.2W centimetres |
| Item Type Name | rules expansion |
| Item Weight | 726 g |
| Language | English |
| Manufacturer | Dungeons & Dragons |
| Manufacturer Part Number | WTCC78780000 |
| Material Type | Paper Cardboard |
| Maximum Age Recommendation | 1500.0 |
| Minimum Age Recommendation | 144.0 |
| Model Name | Tasha's Cauldron of Everything |
| Model Number | C78780001 |
| Model Year | 2020 |
| Number of Items | 1 |
| Number of Players | 6 |
| Operation Mode | manual |
| Other Special Features of the Product | Expanded Subclasses, Group Patrons, Expanded Rules Options |
| Package Quantity | 1 |
| Power Source | manual |
| Product Style | Version Anglaise |
| Set Name | Dungeons & Dragons |
| Size | 8.5 inches x 11.1 inches x 0.6 inches |
| Subject Character | Dungeons & Dragons |
| Theme | Fairy Tale |
| Unit Count | 1.0 Count |
N**S
Slightly damaged, but good
Good book and it gives me what I need for my cleric (peace domain) as well as other useful bits and pieces. Sadly the 1st page has separated from the binding at the bottom, which isn't serious, just annoying.
H**Y
Quick delivery, exactly as shown.
Came super quick, like ordered yesterday, delivered today quick. The book is beautiful, and feels high quality. So happy with it, mostly brought it for physical copy for spore druid since I have the digital version. Having the physical one makes it so much easier when I eanr to check things out before committing to a build, plus the art inside is beautiful to see too.
S**S
Price
Couldn't find this cheaper anywhere else and was top quality upon arrival.
D**D
My book's binding was fine, but it was delivered with parcel glue all over the cover.
The Page Bindings on my copy (UK) seem fine, although it did come with several strips of Amazon's horrible brown parcel glue all over the front cover! Thankfully I was able to carefully remove it using warm water to soften the strips followed by the "big ball of sticky tack" method to get the lingering residue off. The content is excellent. Some wierdness that may need errated (one of the new subclass has abilities that mention using a d3? Really?) but lots of new options, spells and magic items to play with!
A**M
Very Good
Arrived on time and securely wrapped! Looking through all the optional rules has been very interesting.
Y**E
The tattoos are cool
Amazing book, came fast and well protected. Can't wait to use this in games.
M**N
Gppd [rpdict. gppd service.
It's exactly what I wanted and it arrived when promised.
L**N
Excellent quality
The physical book is so much cheaper than the digital version, how is that right? The quality is great, the price reasonable and my students find it easy to look at and use, it's a win win.
N**E
A must buy. This is my #1 favourite supplementary sourcebook for D&D 5E. Gives so many more options for players and even extra materials for DM's too. My favourite part for the players is the character creation freedom that is opened up which is also a step forward for open-mindedness in relation to issues in the fantasy game that also permeate the real world.
L**E
Sonen blev nöjd
G**A
The book as always has an awesome presentation and looks. Although, it is devoid of an index, so you will have to use the contents table at the beginning of the book to help you find what you are looking for. The subclasses are lame. They either make no sense, devalorize another class or feat, or are simply dumb. The "new" class artificer does not let me create things much, so what is the point of this artificer? Also, they create silly psionic sub-classes, why not create a psionic class and put these subclasses in there? Silly. Also, they created a Psylocke Marvel super hero sub-class. Ridiculous! Wild magic barbarian, that is the dumbest class in the book. Why not make a shaman sub-class in cleric instead? It would make more sense. This is just to make them like fighters with their Eldritch Knight. For the fighter's part, they received a really bad fighting style, at least poorly created, which is called unarmed fighting. The style completly makes the Tavern Brawler feat obsolete and depreciates greatly the monk's ability to fight efficiently unarmed. The style should read "does two damage instead of one and can cause 1d4 damage to creatures you have grappled. You also do not suffer from disadvantage for fighting against someone who has a weapon." This would have made more sense than having the fighter's hands be as powerful as a sword. Ludicrous! The only class that received somewhat acceptable sub-classes were the bards and monks. But do not expect to fall off your chair, they are pretty ordinary subclasses. The ones found in the player's handbook and Xanathar's book on Everything are by far much better than those. The healer monk found in Tasha depreciate the value of the Monk of Tranquility's usefulness (or vice versa). Enough about the boring subclasses, now the next part group patrons. This part is someone interesting. It expands the patron subject further with lots of ameritrash random tables which I would prefer they use the space for mechanics rather than waste their time on space consuming tables. Taking gamemasters for idiots by creating tons of tables like that is annoying, a simple small paragraph with examples would do the same trick and take a third of the space tables take. Randomness for the sake of randomness if poor and never makes sense in a story. Aside from that, the chapter is good if you want to use patrons. It gives you a good idea of what you should do to create a patron and guidelines on how to use them. Of course, nothing is really necessary here, if you want to buy this book because the patron part interested you, don't. It is nothing you can create on your own with logic, common sense and the history of the world you are playing in (like local guilds, lords, merchants, crimelords, etc.). Do not waste your money on this book just to get the patron section, really not worth it, but it is still useful for kids who wants to become gamemasters. As for the magical miscellany portion of the book, I have mixed opinions on it. The spells are rather lame as usual. DnD spells are very lame in every edition anyways, making spells casters always weaker than fighters (just to tell you, fighters have seven abillity improvements, but other classes have only 5. So a fighter can become much smarter than a wizard if they wanted to... which of course makes no sense and all classes should have either 5 or 7 ability improvements). Anyways, the summons are somewhat better, they last more than a few rounds or minutes. The downside is that you can only summon one creature... so how the heck are necromancers and demonologists able to summon dozens of creatures at the same time in stories and pre-written adventures? Also, like all summons, they are super weak for the level they can be summoned at. Meaning that they get killed in the same round they get summoned or the next, making the spells useless unless you want to make the summon your beast of burden for a very short while. Again, everything to weakened the magic users. As for the magic items part, well, it is the usual DnD thingy, nothing you cannot create on your own, but useful for lazy gamemasters who do not want to create an item's history and list of previous owners and just go "you've found this". Plenty of fun artifact in there. The Dungeons Master Tools portion of the book is where things gets interesting. Lots of nice things in this section. WotC tells explains to us what is fun about rpg and gives us tips and tools on how to make our games fun as a player and gamemaster. They introduce sidekicks for games that are short on players. Guys that are easier to manage than full characters but can still help out a great deal. Again, lots of tables after that part that you could with the environmental hazard. Instead of wasting your time and causing downtime in your game by rolling on a random table, just use your brains, your knowledge of the world and the location the characters are into and you will never use these tables. These are just for lazy gamemasters who know nothing about the gameworld they are using. Other than that, you can still go through them just to get ideas, but never use random tables or cards during gameplay, it bogs down the game and breaks its rythm. The puzzle part is fun. Gives you lots of ideas on making puzzles. They even give you a couple of puzzles you can use. Although, I am certain gamemasters can come up with better puzzles, more suited to their players. Remember the part on guidelines on how to make a good game? Well, this is where it comes in handy too, making a game for your players not you as a gamemaster. Because if you are making your game, the players might not play for long or not come back after this campaign. Make a game your players wants is what the section on gamemaking is all about. Find something everyone would like to play including the gamemaster! I recommand buying it on Amazon while the price is good. Paying the price it is in stores is really not worth it. No more than 50 CAD or 40 USD. But it is a nice addition to your collection compared to the poor prewritten adventures that the DnD universe gave us (from first in the 1970s to today). Nothing compared to let us say, Power Behind the Throne of the original Warhammer RPG. Oh! If you have Xanathar's Book on Everything, it will be a big disappointment when you get Tasha's. It is a let down compared to Xanathar's.
S**N
Le 1 er colis reçu contenait un livre plié du coin bas-gauche au milieu-haut. J'ai donc du faire une demande de retour et pour un autre exemplaire. Tout s'est parfaitement bien passé, j'ai reçu le nouveau livre avant d'avoir eu le temps de renvoyé le modèle abimé ( on a 1 mois pour ce retour gratuit ). Le livre contient des règles de jeu pour D&D 5-ème édition. Il développe le système de jeu présenté dans les 3 livres de base.
I**G
Pasta dura. Muchas opciones para los jugadores. Recomendable también para crear acertijos como parte de las aventuras, si eres Dungeon Master.
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