Osmo - Genius Age 5+ Numbers - Ages 6-10 - Math Equations (Counting, Addition, Subtraction & Multiplication) - For iPad or Fire Tablet - STEM Toy (Osmo Base Required - Amazon Exclusive)
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Osmo - Genius Age 5+ Numbers - Ages 6-10 - Math Equations (Counting, Addition, Subtraction & Multiplication) - For iPad or Fire Tablet - STEM Toy (Osmo Base Required - Amazon Exclusive)

4.7/5
Product ID: 232363724
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📱iPad & Fire Tablet compatible
🧮4 math skills in 1 game
♻️No batteries, eco-friendly fun

Description

🧠 Level up your child’s math game with Osmo Genius Numbers!

  • MASTER MATH WITH PLAY - Engage kids ages 6-10 in counting, addition, subtraction, and multiplication through interactive, hands-on gameplay.
  • AWARD WINNING STEM TOY - Recognized for blending physical game pieces with digital interaction to make math irresistibly fun.
  • SEAMLESS DEVICE INTEGRATION - Works flawlessly with most iPads and Fire Tablets—no WiFi needed, ensuring uninterrupted learning anywhere.
  • COMPACT READY OUT OF THE BOX - Includes all game tiles and stackable storage—no batteries or assembly required, just plug and play.
  • REAL TIME FEEDBACK BOOSTS CONFIDENCE - Instant audio-visual responses encourage experimentation and stress-free problem solving.

Osmo Genius Numbers is an award-winning STEM learning game designed for kids aged 6-10 that combines physical number tiles with iPad or Fire Tablet interaction. It covers counting, addition, subtraction, and multiplication without requiring WiFi or batteries, delivering real-time feedback to build math confidence in a fun, stress-free environment.

Specifications

Product Dimensions5.54 x 18.92 x 23.14 cm; 570 g
Manufacturer recommended age5 - 12 years
Item model number902-00021
Educational Objective(s)Develop math skills through counting, addition, subtraction and multiplication games
Number of Game Players1
Number of pieces1
Assembly RequiredNo
Batteries Required?No
Batteries included?No
tech_spec_battery_description_toysNo batteries required
Material Type(s)Cardboard, Plastic
ColourNumbers
Release date15 Oct. 2019
ASINB07WX8P8DC

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Reviews

4.7

All from verified purchases

D**I

Made sums fun!!

Granddaughter enjoyed making up sums without realising she was learning!!

M**E

Does not include game pass

I ordered this back in may and have just got round to using it however it is saying that I need to purchase the actual game on the app

L**A

To difficult for my little one

Probably a little challenging for anyone under 7

J**O

All flash and no substance

As a teacher, I am really saddened that this product would even be sold. I bought it for my son who is in the early stages of learning to read. I bought it because I had been impressed with the coding versions.I cannot believe that there were any educationalists involved in the creation of the app that goes with the letters.The first red flag was that the words used in the app are all in uppercase - despite the letters having both an upper and a lowercase version in the tiles.In the most basic activity, children are asked to identify the starting letter (not sound) of words. A picture is displayed and a voice says the word (with mispronunciation, including guttural “g”s - the way they are pronounced in German or Afrikaans), the remaining letters are shown as well. For example, a picture of a cookie, the word “cookie” is said and “OOKIE” is written on the screen with a blank space for the child to insert the “C”.Apart from the all caps and poor pronunciation, the bigger problem is that children are not identifying the starting sound. So for example, when presented with “shoe”, children should have to identify “sh”. Instead, there is only space for the “s”.Level 1 got boring quickly, so my son decided to try level 2. He literally went from being shown a picture of a chicken and having to identify the “c” as the starting letter (😡 it should have been “ch”) to being shown a picture of a chicken and having to spell the entire word.The first word he was asked to spell was “chicken” - one may think “cat” or “hat” may be a more appropriate starting point. There was absolutely no scaffolding.I think the technology is clever and has great potential but the application is not educationally sound and, in my opinion, does more harm to a child’s reading journey than good.

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