---
product_id: 2427710
title: "You Paperback – April 8, 2014"
brand: "austin grossman"
price: "฿1560"
currency: THB
in_stock: true
reviews_count: 7
url: https://www.desertcart.co.th/products/2427710-you-paperback-april-8-2014
store_origin: TH
region: Thailand
---

# You Paperback – April 8, 2014

**Brand:** austin grossman
**Price:** ฿1560
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** You Paperback – April 8, 2014 by austin grossman
- **How much does it cost?** ฿1560 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.th](https://www.desertcart.co.th/products/2427710-you-paperback-april-8-2014)

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- austin grossman enthusiasts

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## Description

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## Images

![You Paperback – April 8, 2014 - Image 1](https://m.media-amazon.com/images/I/61mLlH+PZWL.jpg)
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## Customer Reviews

### ⭐⭐⭐⭐ 4.0 out of 5 stars







  
  
    A story about video games, people, and about both of them growing up
  

*by A***R on Reviewed in the United States on August 5, 2013*

I finished Austin Grossman's second novel, You, while on vacation last week, and am just getting to writing some thoughts on it now.It's quite different than his first novel, Soon I will be Invincible, which I loved.You is the story of a law-school-dropout-turned-game-designer who accepts a job at the game studio his high school friends have turned into a hit-factory. Like his own career, the game studio has hit a point where its future is in question. The creative genius behind the original games is no longer around, the key founders have left, investors threaten to sell off the company, etc. In trying to prove they still have what it takes, the lead character learns about the company's past games and a lot about himself.It's in this that the book starts to get interesting. The title "You" is a nod to the second-person narrative involved in many games, going back to the old Infocom titles like Zork ("You are standing in an open field, west of a white house, with a boarded front door"). Without spoiling too much, the company's games' characters, world, and eras are metaphors for the high school friends, events and phases of their lives. The author takes a long time to build this up for the reader. To tell the truth it was initially a little slow for me, and some of it was a little over my head. However, when he brings it all together toward the end it really is quite well done, and I found it very satisfying and quite moving.I know Austin through friends, and knowing his history working at Looking Glass and on games like Ultima Underworld, I can't help but think that there's a lot of history underlying the work. It certainly is the most realistic depiction of what game development is like that I've ever read.Some reviews I've seen have made reference to Ready Player One, perhaps because of all the references to games of our youth. I don't think that's fair though. This is far more a book about coming of age. More Breaking Away than Wargames, IMHO.Good book. Recommended.

### ⭐⭐⭐ 3.0 out of 5 stars







  
  
    YOU is to video game culture as . . .
  

*by G***H on Reviewed in the United States on April 23, 2013*

First off, I'm being unfair, I'm comparing this to 'Soon I Will Be Invincible', but listen, or rather read on, I pre ordered this, at full price, so someone had my money for a couple months and I'm a little peeved about the $0.0017 in interest I would have earned.What 'Prep' by Curtiss Sittenfeld is to boarding school novels, 'You' is to the video game culture and industry.  Like 'Prep' the writing in 'You' is beautiful and powerful. If you didn't play video games or did play video games (read comic books, grew up with a Star Wars Fan Club card in your nylon two fold velco wallet, double or triple tapped Superman showings in one day, etc. etc.) you will understand and find the scenes and descriptions of the times poignant and moving.  Grossman, like Sittenfeld, but in his own right of course, is a wonderful writer and there are those pages and passages you will say, "Hey, man, get out of my head/childhood".But, ... the immersion into the main character's life, day dreams, and hallucinations lose coherency, fascinating  vistas are glimpsed, and never revisited or elaborated on. To put it in context, it's interesting that Michael Moorcock's character Elric, or more accurately, the brother sword (Mournblade) to Elric's sword (Stormbringer) features so prominently in the novel.  In the Elric novels, somewhere, probably between 'The Weird of the White Wolf' and 'The Bane of the Black Sword', even the fantasy adherent loses track of what it is these books are about and reads on only to see what next duel or piece of intrigue or sorcery comes along because the reader has lost all connection to the plot and the characters.  It's not a totally bad thing, you're not bored, you just read on, snaking the remote optics down the rabbit hole but not going down because, well, that would be too much work.For anyone who dabbled, delved, wadded gingerly, or dove deep into all things geek will love the references and the nostalgic (or current)feeling of those mental forays and campaigns into other worlds.  Personally I never got into video games, I played lots of Avalon Hill board games with my brother (who amongst us didn't have Regatta, play it once, then turn it into a map for all sorts of naval battles.  I still have a complete 'The Creature that ate Shebogan', which my kids enjoy to this day as a demented Monopoly) and when the digital age dawned I just stuck with comics, novels , and movies, but I will attest that Grossman writes the emotional aspects of certain scenes that I very much understand the gamer world and worldview.More buts. . .Going back to the 'Prep' comparison, I will say I rooted for Lee (the main character) in a way I couldn't root for Russell.  There were times where Russel's voice is lost and a beautiful, very literary, scene or description simply dead ends or just fades away.  You want more Lisa, and more complete understanding of Simon's death, not just as how one or two other people related to it.  The hallucinatory aspects lose coherence and could be distracting to the uninitiated in the culture, there is little to tie them together (IMGO) with the overall narrative. Russell's voice, always coming in and out of focus, gets lost in the last quarter of the book. It is lost to a tone that resembles a Wired or Vanity Fair article, an interesting Wired or Vanity Fair article but at some point you don't care about Russell, because he is really not there anymore.Sorry, can't give it more than 3 stars. It's a good book, if you want a trip into that culture, and almost as an extreme long article about that culture, it's very good. As a story, a narrative, a character piece, it's on the weak side of good, and towards the end, again, reads like an article about the genre/time.I'm a fan, so like most, I'm waiting for the equal of 'Soon I Will Be Invincible', and I will wait through whatever ages of the realm I have to.

### ⭐ 







  
  
    Avoid
  

*by A***S on Reviewed in Germany on May 17, 2019*

This is my first review in ages on amazon, but after reading this book i felt like i have to warn my fellow readers. I had hy hopes, as i saw this book being compared to ready player one a lot. I have no idea how anybody could come up with such a comparison.You feels like the very first and very rough draft of a book. As the author loves to put exhaustive lists in his book, i will follow his lead and co pose my review of a list of things i disliked about this book:- all the lists, that just add to the lenght of the book. My favorite: a list about every item that could probably exist in a fantasy rpg- very confusing timelines- jumps between the timelines, without any indication when you are at the moment. And i felt like the timeline just doesnt make sense what so ever, or was really flawed. I didnt bother to check- incoherent characters, that change their behavior like underwear, not to speak of their motivations- a highly unlikeable hero- an almost non existant plot, stuffed to the brim with filler material- plot hooks that are abandoned all the time, while the most uninteresting part in described in great detail- descriptions of descriptions of fictional videogames with a story as shallow as the book- with lots of list of places- that arent even interesting or original

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*Store origin: TH*
*Last updated: 2026-02-26*