

Buy Tales from the Yawning Portal by Wizards RPG Team online on desertcart.ae at best prices. ✓ Fast and free shipping ✓ free returns ✓ cash on delivery available on eligible purchase. Review: Para jugadores y másters de ediciones previas, este libro les traerá nostalgia por los buenos tiempos y recuerdos traumáticos de personajes perdidos. Para los recién llegados a esta edición, es un excelente suplemento para conocer algunas de las aventuras más clásicas de D&D y su estructura. No es un libro indispensable como los tres básicos, pero definitivamente vale la pena. Review: I love this book. It contains some of my favorite D&D games from my youth: Against the Giants; White Plume Mountain; and, TOMB OF HORRORS! As much as I loved reading those fascinating adventures as a fledgling Dungeon Master (and tickled pink to see them reborn for the 5th edition game), I bought this book primarily for The Sunless Citadel, written by Bruce R. Cordell for 3rd edition. I had never seen a D&D adventure with such an incredible site to explore... an old fortress built by dragon worshippers, swallowed by the earth in an age long past! The daring heroes were charged with a rescue mission to rescue a previous set of adventurers that descended into it's dark, crevaced lair, never to return! This adventure is a dungeon-delving treat for the players as they seek to uncover the fate of the previous team and and unlock the secrets held within its depths. The Sunless Citadel adventure, as well as all of its fellows, are given great advice on how to set each of their stories into many of the formost D&D settings (Greyhawk, Fogotten Realms, Dragonlance, and Eberon). While they don't mesh together in one on-going narrative very easily, the Yawning Portal inn is certainly an enticing locale from which the players might pick up tales of these challanging dungeons. For those entering the tomb of the demilich, Acererak: "Beware the room of the great green devil!" When I played this adventure, my character never survived beyond it... Get this amazing book and send your players into some of D&D's greatest, and deadliest, dungeons!
| Best Sellers Rank | #130,804 in Books ( See Top 100 in Books ) #148 in Role Playing Games #1,299 in Hobbies & Games for Young Adults #11,735 in Crafts, Hobbies & Home |
| Customer reviews | 4.8 4.8 out of 5 stars (4,639) |
| Dimensions | 21.59 x 1.78 x 28.27 cm |
| Edition | Illustrated |
| ISBN-10 | 0786966092 |
| ISBN-13 | 978-0786966097 |
| Item weight | 885 g |
| Language | English |
| Print length | 248 pages |
| Publication date | 4 April 2017 |
| Publisher | Wizards of the Coast |
| Reading age | 12 years and up |
B**Z
Para jugadores y másters de ediciones previas, este libro les traerá nostalgia por los buenos tiempos y recuerdos traumáticos de personajes perdidos. Para los recién llegados a esta edición, es un excelente suplemento para conocer algunas de las aventuras más clásicas de D&D y su estructura. No es un libro indispensable como los tres básicos, pero definitivamente vale la pena.
B**N
I love this book. It contains some of my favorite D&D games from my youth: Against the Giants; White Plume Mountain; and, TOMB OF HORRORS! As much as I loved reading those fascinating adventures as a fledgling Dungeon Master (and tickled pink to see them reborn for the 5th edition game), I bought this book primarily for The Sunless Citadel, written by Bruce R. Cordell for 3rd edition. I had never seen a D&D adventure with such an incredible site to explore... an old fortress built by dragon worshippers, swallowed by the earth in an age long past! The daring heroes were charged with a rescue mission to rescue a previous set of adventurers that descended into it's dark, crevaced lair, never to return! This adventure is a dungeon-delving treat for the players as they seek to uncover the fate of the previous team and and unlock the secrets held within its depths. The Sunless Citadel adventure, as well as all of its fellows, are given great advice on how to set each of their stories into many of the formost D&D settings (Greyhawk, Fogotten Realms, Dragonlance, and Eberon). While they don't mesh together in one on-going narrative very easily, the Yawning Portal inn is certainly an enticing locale from which the players might pick up tales of these challanging dungeons. For those entering the tomb of the demilich, Acererak: "Beware the room of the great green devil!" When I played this adventure, my character never survived beyond it... Get this amazing book and send your players into some of D&D's greatest, and deadliest, dungeons!
R**N
Boek is goede kwaliteit. levering had sneller gemogen wat mij betreft maar was ook niet slecht.
A**Y
Tales from the Yawning Portal est un beau recueil regroupant sept des aventures les plus célèbres et périlleuses de l’histoire de Donjons & Dragons, revisitées pour la 5e édition. Chaque aventure a été soigneusement adaptée, avec des plans modernisés et des notes permettant de les intégrer dans différents univers emblématiques tels que les Royaumes Oubliés, Greyhawk, Dragonlance ou Eberron. Ce recueil a un charme indéniable, surtout pour les vétérans de D&D qui retrouveront avec plaisir des aventures emblématiques qui ont marqué l’histoire du jeu. La nostalgie est au rendez-vous, et la possibilité de vivre ces expériences avec les règles modernes est un vrai plus. Cependant, la fidélité aux récits originaux, bien que louable, constitue également une limite. Les aventures suivent des structures classiques et linéaires, où l’on retrouve beaucoup de donjons à l’ancienne avec leurs lots de portes, monstres, trésors et pièges. Cela peut sembler répétitif ou manquer de la profondeur narrative à laquelle certains joueurs sont habitués aujourd’hui. Cela dit, certaines de ces aventures sont de véritables incontournables du jeu de rôle, et tout joueur de D&D devrait les découvrir au moins une fois dans sa carrière. Malgré ses petits défauts, Tales from the Yawning Portal reste une anthologie à posséder, autant pour les maîtres du jeu expérimentés que pour les néophytes curieux de s’essayer à des classiques intemporels. -------- Tales from the Yawning Portal is a stunning anthology featuring seven of the most iconic and perilous adventures in the history of Dungeons & Dragons, updated for the 5th Edition. Each adventure has been carefully adapted, with modernized maps and notes to integrate them into classic settings like the Forgotten Realms, Greyhawk, Dragonlance, or Eberron. This collection has undeniable charm, especially for seasoned D&D players who will enjoy revisiting some of the game's most memorable adventures. The nostalgia is strong, and the ability to experience these classic quests with the current ruleset is a real treat. However, the anthology's commitment to preserving the original stories is both its strength and its weakness. The adventures adhere to traditional, straightforward structures, often revolving around classic dungeon crawls with their signature doors, monsters, treasures, and traps. This might feel repetitive or lack the narrative depth that modern players sometimes expect. That being said, many of these adventures are absolute must-plays for any D&D enthusiast. Every player should face these legendary challenges at least once in their journey. Despite its minor flaws, Tales from the Yawning Portal remains a must-have anthology for experienced Dungeon Masters and newcomers alike who want to dive into timeless classics.
K**N
A collection of tried and tested D&D classics that can be run either as standalone adventures for an average-sized party from level 1 right up to level 15 or so, or linked together into a full campaign. For the latter approach, I'd only recommend running the book as a campaign without excluding Tomb of Horrors if you and your players are fine with a final adventure which may kill many of the characters they've become attached to over the months! Personally, I'd advise against the campaign approach unless your players are experienced at playing a variety of different pre-made adventures, because the inconsistency between adventures may confuse a new group. The adventures presented span D&D's long history, and represent some of the best from their particular editions; and they all bear the stamps of what was typical of the game in their respective eras. You'll find the tricky riddles and puzzles and uncanny monster encounters of early D&D, the granular, detailed rooms of 3rd edition (very nostalgic if you started in 3rd like me), and the cinematic, character-focused storytelling of 5th (note: There are no 4th edition adventures because the more boardgame-like mechanics of that edition probably wouldn't translate well). Each adventure has been lovingly updated to 5th edition rules with new maps and artwork (you can buy high resolution digital versions of the maps online for a reasonable price from the artist, or just draw your own maps out as needed) and comes with a brief description of how it came to be, and how to fit it into your campaign setting of choice. Even if you don't run any of these adventures, they have value as a masterclass in dungeon design from the best, plus a bunch of new magic items to use, but it's likely if you need a standalone adventure for a rainy day, or a short mini-campaign, you'll find something in here.
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