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🕵️♂️ Crack the case before your friends do—because missing out on this social thriller is the real crime!
Deception: Murder in Hong Kong is a fast-paced social deduction board game for 4-12 players featuring 20-minute rounds. Players assume secret roles like Investigator, Murderer, and Forensic Scientist, using limited clues to solve a murder mystery. With high replayability through varied roles and evidence, it’s perfect for parties and casual game nights, blending easy-to-learn mechanics with deep strategic interaction.




















| ASIN | B019FPQZNG |
| Age Range Description | Kid |
| Are Batteries Required | No |
| Best Sellers Rank | #46,955 in Toys & Games ( See Top 100 in Toys & Games ) #1,079 in Board Games (Toys & Games) |
| Brand Name | Grey Fox Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Grey |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 4.8 out of 5 stars (2,574) |
| Edition | Standard Edition |
| Educational Objective | To improve players' ability to analyze information, make logical deductions, and work collaboratively to solve a problem. |
| Estimated Playing Time | 20 Minutes |
| Genre | Bluffing, Creative, Mystery, Party, Puzzle |
| Global Trade Identification Number | 00616909967612 |
| Included Components | game |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 12 x 3 x 12 inches |
| Item Part Number | GFX96761 |
| Item Weight | 1 Kilograms |
| Language | English |
| Manufacturer | Grey Fox Games |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Part Number | GFG96761 |
| Material Type | Cardboard |
| Minimum Age Recomendation | 168 |
| Model Number | GFG96761 |
| Number of Items | 1 |
| Number of Players | 12 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Size | Medium |
| Subject Character | Hong Kong |
| Supported Battery Types | No batteries required |
| Theme | Horror, Mystery |
| UPC | 746550650936 195893950430 616909967612 787799873625 |
| Unit Count | 1.0 Count |
C**R
If you like "Clue" but wanted to have more social interaction, BUY THIS GAME!!!
AMAZING!! MY WHOLE FAMILY LOVES IT!! It's a Great deduction game where you try to figure out the murderer among the players. PROS: -Easy to learn -Plays great with a party or family -Very fast once everyone knows what to do -Allows for people to role-play in a sensible way -You can choose to play with basic or advanced cards which helps change the social dynamic of the game CONS: -The Forensic Scientist has to be careful not to give away the murderer by talking, but once you understand how to play this role, it isn't difficult. -The theme is very basic modern crime and some of the cards are hard for younger children to understand. I would recommend only for middle-schoolers and above or have an older person help. The basic way it plays: One person is secretly chosen as the murderer with randomly dealt role cards while everyone else is an investigator. Then, they secretly tell the chosen forensic scientist (who is on the investigator team) their murder weapon and evidence cards (in front of them face-up) while everyone else' eyes are closed. Then the game begins.... How does the murderer blend in with the investigators? Well, everyone has 4 unique weapon cards and 4 unique evidence cards face-up in front of them and no one knows who's who besides the forensic scientist... and the culprit. The catch is... the Forensic Scientist CANNOT GIVE ANY VERBAL HINTS, CLUES, OR EVEN CONSULT WITH THE OTHER INVESTIGATORS. the only thing they are allowed to do is place markers on tiles noting: The Cause, The Location, and The Motive of the Killing along with 3 other random clue tiles (If the murderer had 'Water' as their chosen 'Weapon' card, the FS would put the clue marker on 'drowning' on the 'Cause of Death' tile, etc.) The FS puts out more of these tiles as the game goes on for 2 more rounds. In each round, After the clues are marked, every player can make a 30 second case of who they think the Killer is and what single weapon and evidence pieces they had picked in front of them. Even the murderer can do this and try to throw the other players off their tracks (lots of fun). To win as the investigator, you have to make a correct ACCUSATION. How? At anytime during the game, ANY PLAYER EXCEPT THE FORENSIC SCIENTIST can use their badge token to guess the killer, weapon, and evidence correctly. If the guess is completely correct, then the forensic scientist says "Yes" and the investigators win immediately. If the guess isn't correct or only partially correct, the forensic scientist answers with "No" and the player loses their badge token. They lose their only chance of outing the murderer. If all the players made accusations and everyone was incorrect, the Murderer wins. It's what I always wanted the board game "Clue" to be: A social murder mystery where you feel like you are part of the story. Lots of fun and HIGHLY RECOMMENDED FOR PARTY GAMERS.
J**L
Social deduction games can be frustrating, but this one is consistently fun for everyone
I've owned this game for a few months now, and it's a hit every time I bring it out. There are elements of social deduction found in Werewolf/Mafia mixed with elements of non-verbal communication & interpretation seen in Mysterium or Dixit. The basic explanation is that one of the players is a forensic scientist, who doesn't talk or communicate during the main game, but ultimately knows who everyone's secret role is. All the other players have evidence cards placed in front of them with evidence or different ways someone can die. A murderer is secretly chosen who then (secretly) chooses one of their evidence cards and one of their means of death cards to the scientist while all other players have their eyes closed. This represents the actual murder that the investigators must guess. The forensic scientist then has a handful of cards with 6 options (such as Time of Day) and must pick one option to lead the non-murderers to the murderer's cards (who is pretending to be an investigator). As the scientist plays their cards, players start discussing which evidence cards they represent. Each player gets one guess at the correct evidence cards at any point in the game. If it's wrong, they cannot guess again, but may continue to participate in the discussion. If the murderer's exact cards are guessed at any time, the investigators and the scientist win. Otherwise the murderer wins. There are a bit more rules, but that's the majority of them. The game succeeds so well because the different mechanics complement each other so well. In a typical hidden role & social deduction game, the game can devolve into finger pointing and yelling, but the difficult task of interpreting the clues makes it really hard to be convinced that anyone is clearly lying. It can also be hard and stressful to be the secret bad guy in these types of games, but the bulk of the discussion in Deception is matching up the clues, keeping the focus on the table and not on the individual people. It can take the pressure off. The game can play quickly if the clues fall together quickly. It can also lead to a long elaborate discussion with multiple factions vying for different candidates, often ending into a win or loss that comes down to the final guesses. Strengths: - It's a hidden role game that appeals to a wider audience than games like Werewolf or Resistance. There is more going on than simply accusing one another and forming alliances with those you trust. - Quick set-up, quick rules explanation, and short play time. Every time I've played, we've played multiple games as it lends itself to that "let's play again" feeling. - It's hard to find a good game for a player count over 6. This is one of those rare games. It scales up to 12, although that size is a bit crowded since you need to see everyone else's cards throughout the game. I think it's ideal around 8, but totally playable at more or less. Weaknesses: - The rules and game flow are not airtight. For example, it expects the forensic scientist to be a bit of a game master, keeping the rounds moving along at certain points. The silver lining is that it's easy to substitute some house rules without changing the game. - The cards have a lack of balance. Some of them too clearly match up to the scientist's cards. The murderer has to be cautious in order to choose 2 good options from their tableau. I've seen games last a matter of minutes when the clues are too easily discovered either by bad luck or a poor choice by the murderer. The more you play, the more you learn to avoid it. - For some player types, the "one guess only" leads them to guess early then sit out the rest of the game. It does feel demotivating to put out your 1 guess and if it's wrong, you then have nothing to do except trying to persuade other players. Despite these small weaknesses, I still strongly recommend it. After dozens of plays, I place it as one of the favorite games on my shelf.
S**S
ルール日本語訳は付属していないのでご注意を。 英文ルール4ページ。 香港製のゲームなので、タイルとカードには英語と中国語が併記されています。 さらにカードの方には絵も描かれています。英検準2級くらいの力があれば、それほど英語で苦労することもないと思われます。 「クルー」というよりも 「コードネーム+人狼」といった雰囲気のゲーム。 人数は4-12人(5-6人くらいがベストかな?)。 【遊び方】 ・1人が「鑑識官」(マスター)になる。 ・残ったプレイヤーのうちの1人が秘密裏に「犯人」になる。 ・「マスター」を除く全員が容疑者。 「Means」(凶器カード)×4枚 「Clue」(手がかりカード)×4枚 の計8枚を各自が受け取り、表にして自分の前に並べる。 ・「人狼ゲーム」のように、プレイヤー全員が顔を伏せる中、「犯人」はこっそり「マスター」に知らせる。 自分のカードのうち、どの「凶器」と「手がかり」で犯行に及んだかを。 ・ゲーム開始。 「マスター」はプレイヤー全員にヒントを出す。 すなわち、場の中央のタイルに記された「窒息死」「失血死」「中毒死」などの項目から、今回の犯行に最も当てはまりそうなものを選ぶ。 例えば、「犯人」の選んだ凶器が「スカーフ」だった場合、おそらく「マスター」は「窒息死」を選ぶことだろう。 ・プレイヤーたちは、マスターのヒントを、各プレイヤーの前にあるカードと照らし合わせて、誰が怪しいか推理する。 「犯人は誰か?」 「凶器は何か?」 「手がかりは何か?」の3つを当てる。 「窒息死」がヒントならば、「スカーフ」が凶器だとすぐにバレてしまいそうなものだが、そう簡単にはいかない。「犯人」以外の他のプレイヤーも「タオル」やら「ロープ」やら「枕」やら、「窒息死」と関連しそうな「凶器カード」を所持している場合が多いからだ。 ・「犯人」は、自分が「犯人」であることを悟られぬため、他のプレイヤーに疑惑の目が向けられるように、ミスリードを誘う。 ・正解者が出なければ、マスターがまたヒントを出しなおす。これを繰り返す。 ・「共犯者」や「目撃者」という役職もある。 【参考までに】 ・「凶器」はヒントからすぐ当てやすいのですが、「手がかり」は推理しづらく、ヒラメキや運の要素が大きく関わってきます。 そのため、ガチガチの推理ゲーム(「人狼」や「P.I.」のような)を好む方には、お気に召さないかもしれません。 ・プレイ人数が増えるとテンポが悪くなりやすいので、プレイヤーの「手がかり」カード数を減らしてみると良いでしょう。 ・ゲームの勝敗とは関係ないのですが、「手がかり」が犯行と一体どう関わったのか、犯人役や探偵役にストーリーを考えておいてもらうのも一興です。 実際、マスターに正解判定をもらった後で、「眠りの×五郎ゴッコ」で楽しんでます。(笑) その「コート」こそが「手がかり」になったんですよ、○○さん! 「スカーフ」で絞殺しようとしたとき、被害者に抵抗されたあなたは、壁からはみ出たクギにコートを引っ掛けてしまった。 犯行現場に行ったことがないハズのあなたのコートの一部が、なぜ現場のクギに付着しているのか? それは、あなたが犯人だからですよ、○○さん! そんなバカなことを言いながら楽しんでます。(笑)
B**F
Le jeu est arrivé dans un carton passablement abîmé, entre-ouver, mais miraculeusement il était intact donc rien a dire.
T**H
It was a gift to my nephew. He loves it.
J**Y
Me llegó para mi cumple y hemos pasado horas jugando sin parar, es divertidísimo. Hay que tomar en cuenta en este caso que el juego (por lo menos a mi) me llegó en alemán e inglés, mas no en español Para nosotros no fue un inconveniente pero debe ser tomado en cuenta si no manejas alguno de estos idiomas. Es un party game IDEAL!
M**H
Tolles Spiel und pünktliche Lieferung
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