---
product_id: 38025807
title: "Asmadi Games One Deck Dungeon, For 168 months to 9600 months"
brand: "asmadi games"
price: "฿3086"
currency: THB
in_stock: true
reviews_count: 8
category: "Asmadi Games"
url: https://www.desertcart.co.th/products/38025807-asmadi-games-one-deck-dungeon-for-168-months-to-9600
store_origin: TH
region: Thailand
---

# 30-45 min quick play Compact 1-deck design Dice-driven strategy Asmadi Games One Deck Dungeon, For 168 months to 9600 months

**Brand:** asmadi games
**Price:** ฿3086
**Availability:** ✅ In Stock

## Summary

> 🎲 Roll, strategize, conquer — your next dungeon awaits!

## Quick Answers

- **What is this?** Asmadi Games One Deck Dungeon, For 168 months to 9600 months by asmadi games
- **How much does it cost?** ฿3086 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.th](https://www.desertcart.co.th/products/38025807-asmadi-games-one-deck-dungeon-for-168-months-to-9600)

## Best For

- asmadi games enthusiasts

## Why This Product

- Trusted asmadi games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Compact & Travel-Ready:** All the dungeon-crawling excitement packed into a single deck, easy to carry and quick to set up anywhere.
- • **Strategic Dice Mechanics:** Master intuitive dice rolls with countless ways to manipulate outcomes—skill meets luck in every turn.
- • **Solo or Co-op Flexibility:** Designed for 1-2 players with expansions to scale up, perfect for solo quests or tactical teamwork.
- • **Fast-Paced Dungeon Delving:** Jump into intense 30-45 minute sessions that fit your busy schedule without sacrificing epic adventure.
- • **High Replay Value with Campaign Progression:** Unique randomized encounters and leveling campaigns keep every game fresh and addictive.

## Overview

One Deck Dungeon is a critically acclaimed cooperative card game for 1-2 players, featuring fast 30-45 minute sessions driven by innovative dice mechanics. Its compact single-deck design offers high replayability with randomized encounters and campaign progression, making it ideal for millennials seeking quick yet strategic tabletop adventures on the go.

## Description

Adventure calls.but you don't have four hours or the desire to set up hundreds of pieces. One Deck Dungeon lets you jump right in, bash down doors, roll dice, and squash baddies with style. By using cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package. You can venture in alone, or bring a friend. The Dragon doesn't care, he's happy to eat both of you! and don't even think about trying to spare him, that's the wrong game entirely. One Deck Dungeon is a tabletop version of the popular video game phenomenon of rogue-likes -- dungeon delves where you try and survive as long as you can against increasingly nasty monsters. The game is very easy to learn, featuring intuitive dice mechanics and thematic skills and abilities.

Review: Fantastic - So I played this on Steam first. Idk, looked like a fun little game and had good reviews. I wound up really liking it. So, I decided to buy a physical copy - and let me tell you, it's just as much fun, if not more so, to play with a physical copy. I got use to the video game version taking care of all the little details for me, so it's a lot of fun to "get your hands dirty" with a physical copy. For those who have not played: This is a dungeon-crawler aimed at 1-2 players (although there's a 4-player variant). The game is designed to be a completely unique playthrough each time, even for solo players. The encounters you face, the luck (or unluckiness!) you encounter, and so on will be different each time. There are also "campaign sheets" so you can track your progress and level up from game to game, if you wish. This game is very dice-heavy - and that definitely does not mean "random." Yes, since there are a lot of dice rolls there will be a certain amount of randomness - but this game has about a million ways to manipulate your dice rolls, use them strategically, and so on - so even if you roll a mediocre roll, you can strategically use the dice to still come out on top. It's a really unique game mechanic and one I really enjoy. And, you get to roll millions of dice. There are easy dungeons and hard dungeons to customize your experience. As you level up you can gain skills to help you tackle more difficult dungeons. Overall just a great game and highly recommended to anyone who likes solo board/card games.
Review: Great game - Update: I am updating my review after playing the game for a couple of weeks. The rules are not as intuitive as I would like, but once you learn them and work out all the kinks its fine. The game has a good flow and momentum about it. I think there are a good number of rules, but it is not to the point of being overloaded. This game really shines with two players. I was having a hard time on one player, but I was also learning the rules. When I switched to two player, I enjoyed the game even more. It overs a good bit of decision making and dice action for both players. No one is sitting around, because everyone is engaged and making decisions. I like the aspect of sharing items, skills and experience points. It makes you have to strategize a little bit and takes some of the chance out of the game. I enjoy this so much I am going to buy the expansion just to have additional cards and features. I also like that its compact and fast to set up. I have found myself taking it with me on trips or to work and using in one player mode. I did find that the game tie extends on two player mode, mostly because of the time it takes to talk about each action and strategize as a team. The dungeon exploration sort of reminds of me of Munchkin - but this game has more gameplay mechanics and gratifying items/skills - and of course dice. Also, it is much harder and holds true to the rogue-like category. If you are a light to heavy gamer - try this out! I hope you find that it is a fun game as well. I hope to see more expansions or card decks for it in the future. Original review: Received my copy. This game is brutal. At first I thought it was easy and I would run through it. Then I realized I was playing it incorrectly. Now I can’t get through the first dungeon. This is a rogue like game in a card deck. It’s cool because it takes a few minutes to set up and begin playing. Games are very quick, unless you get a lucky streak. I’m happy with what you get for the money and the game rules are decent. The rule book is very nice, but I wish they would structure it a little more clearly. I have had to hit several videos on YouTube and message boards to make sure I have understood the rules correctly. The game has high replay value. I like that it’s not so overloaded with mechanics and items that gameplay is interrupted. It’s a good game for any gamer collection. It definitely has a place on the shelf and is good for Saturday morning or easing into Friday night. I may or may not pick up the second release. The second release has poison mechanic added to it and I think it would be too much to track. I would rather of had a new card and hero deck expansion without the poison added. I do recommend this game, but I am giving it 4 out of 5 because I think it will be too hard for most and it relies more on luck than skill. Again, approach this game as a rogue-like game. You play it expecting to die quickly.

## Features

- One Deck Dungeon is a 1-2 player cooperative game
- 30-45 minute playing time
- With multiple sets, you can add more players
- he game is very easy to learn, featuring intuitive dice mechanics and thematic skills and abilities.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B01NBIJZAN |
| Best Sellers Rank | #44,458 in Toys & Games ( See Top 100 in Toys & Games ) #858 in Dedicated Deck Card Games #1,177 in Board Games (Toys & Games) |
| Customer Reviews | 4.5 4.5 out of 5 stars (2,518) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 10.2 ounces |
| Item model number | ASI-0080 |
| Language | English |
| Manufacturer | FLAHC |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 4 x 1.4 x 5.5 inches |
| Release date | January 13, 2017 |

## Images

![Asmadi Games One Deck Dungeon, For 168 months to 9600 months - Image 1](https://m.media-amazon.com/images/I/61bxa6Tt7xL.jpg)

## Questions & Answers

**Q: Any solo variant?**
A: The original rules are specifically designed for solo (or 2-person) play -- no variant is needed.  If you want to play more than 1-2 players, you buy more copies of the base game (2 base games - 3-4 player, 3 base game - 5-6 players, etc.).-- Respectfully,Robert S. Solow, Ph.D.CLS GamesAtlanta's Board Game WarehouseLAND: 770.966.8340CELL: 770.310.2498Twitter: @CLS_Games

**Q: Are these the "plastic " cards from kickstarter upgrade or normal card stock?**
A: Mine were normal card stock.

**Q: How's the replay value on this game?**
A: Great replay value. The mix of different characters you can be, the random dungeons you enter each game, and traps you have to avoid make every game different. You have different levels of dungeons you can enter. Easy ( which is a relative term because it's not very easy), regular and hard. There is even a campaign mode where you gain different starting abilities depending on how well you did on your last game. Four different challenge tiers where you can play the game as a novice all the way up to fearless. Plenty of replay value in this game. One of those games where you want to play just one more time.

**Q: Is this version 1.5 (the second printing)? The back of the box is marked below the intro paragraph if it is.**
A: This is 1.0.  Version 1.5 will be the 2nd printing of the game,  which comes out mid-May I believe.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Fantastic
*by A***I on April 21, 2025*

So I played this on Steam first. Idk, looked like a fun little game and had good reviews. I wound up really liking it. So, I decided to buy a physical copy - and let me tell you, it's just as much fun, if not more so, to play with a physical copy. I got use to the video game version taking care of all the little details for me, so it's a lot of fun to "get your hands dirty" with a physical copy. For those who have not played: This is a dungeon-crawler aimed at 1-2 players (although there's a 4-player variant). The game is designed to be a completely unique playthrough each time, even for solo players. The encounters you face, the luck (or unluckiness!) you encounter, and so on will be different each time. There are also "campaign sheets" so you can track your progress and level up from game to game, if you wish. This game is very dice-heavy - and that definitely does not mean "random." Yes, since there are a lot of dice rolls there will be a certain amount of randomness - but this game has about a million ways to manipulate your dice rolls, use them strategically, and so on - so even if you roll a mediocre roll, you can strategically use the dice to still come out on top. It's a really unique game mechanic and one I really enjoy. And, you get to roll millions of dice. There are easy dungeons and hard dungeons to customize your experience. As you level up you can gain skills to help you tackle more difficult dungeons. Overall just a great game and highly recommended to anyone who likes solo board/card games.

### ⭐⭐⭐⭐⭐ Great game
*by X***3 on March 9, 2019*

Update: I am updating my review after playing the game for a couple of weeks. The rules are not as intuitive as I would like, but once you learn them and work out all the kinks its fine. The game has a good flow and momentum about it. I think there are a good number of rules, but it is not to the point of being overloaded. This game really shines with two players. I was having a hard time on one player, but I was also learning the rules. When I switched to two player, I enjoyed the game even more. It overs a good bit of decision making and dice action for both players. No one is sitting around, because everyone is engaged and making decisions. I like the aspect of sharing items, skills and experience points. It makes you have to strategize a little bit and takes some of the chance out of the game. I enjoy this so much I am going to buy the expansion just to have additional cards and features. I also like that its compact and fast to set up. I have found myself taking it with me on trips or to work and using in one player mode. I did find that the game tie extends on two player mode, mostly because of the time it takes to talk about each action and strategize as a team. The dungeon exploration sort of reminds of me of Munchkin - but this game has more gameplay mechanics and gratifying items/skills - and of course dice. Also, it is much harder and holds true to the rogue-like category. If you are a light to heavy gamer - try this out! I hope you find that it is a fun game as well. I hope to see more expansions or card decks for it in the future. Original review: Received my copy. This game is brutal. At first I thought it was easy and I would run through it. Then I realized I was playing it incorrectly. Now I can’t get through the first dungeon. This is a rogue like game in a card deck. It’s cool because it takes a few minutes to set up and begin playing. Games are very quick, unless you get a lucky streak. I’m happy with what you get for the money and the game rules are decent. The rule book is very nice, but I wish they would structure it a little more clearly. I have had to hit several videos on YouTube and message boards to make sure I have understood the rules correctly. The game has high replay value. I like that it’s not so overloaded with mechanics and items that gameplay is interrupted. It’s a good game for any gamer collection. It definitely has a place on the shelf and is good for Saturday morning or easing into Friday night. I may or may not pick up the second release. The second release has poison mechanic added to it and I think it would be too much to track. I would rather of had a new card and hero deck expansion without the poison added. I do recommend this game, but I am giving it 4 out of 5 because I think it will be too hard for most and it relies more on luck than skill. Again, approach this game as a rogue-like game. You play it expecting to die quickly.

### ⭐⭐⭐⭐ A lot of game in a tiny box
*by M***Z on March 6, 2018*

My 13 year old son and I finally got around to playing this dungeon crawler over the long weekend. It’s a small-box card game with no board and 30 dice, plus some life counters and potion tokens, super easy to set up and put away. It took about 30 minutes for us to wrap our heads around the rules, and then we were hack-and-slashing away — or just as frequently, fleeing for our low-level character lives (both options are fun, and there’s some good co-op strategy and player interaction in deciding whether to fight or flee). Games last about 30–45 minutes, if you know what you’re doing — longer if you don’t, as we discovered. The game supports 1–2 players ( I love a good solo game). The rules outline both single session and campaign play, and in the box there’s an optional campaign sheet to record XPs, items and skills acquired over multiple sessions. Brief gameplay description: Choose your level 1 character (choices are Warrior, Mage, Archer, Rogue and Paladin — I chose Paladin, as usual). Choose the dungeon you wish to assault: Dragon’s Cave (tough), Yeti’s Cavern (tougher), Hydra’s Reef (even tougher) or Lich’s Tomb (Suicidal). Shuffle the dungeon deck, with the “stairs” card at the bottom. Going through the deck represents finishing a level of the dungeon. Once you get to the stairs, you descend to a lower level. After going through three levels, you fight the boss (if you survive that long — this game is tough). Explore: Draw four cards face down. There will always be a maximum of four cards in active play. Enter a room: Flip a card over to “open the door”. This will reveal either a dungeon monster or a trap. You may now choose to encounter the monster or trap, or flee (hysterical screaming adds to the flavor, I find). If you choose to fight a monster, there’s some intricate and fun dice-rolling, and using relevant skills, and counting modifiers, that I won’t go into here. Suffice to say, I think the combat mechanics are swift, elegant and satisfying. In the happy event that you defeat the monster, you can choose how you will take your reward: a. As Experience points - earn enough of these, and your characters advance in level, making them more powerful and skillful. b. As Items - these increase your character’s combat, agility, magic (mana) or health points, or a combo thereof c. As Skills - these give your character enhanced special abilities to make you more badass As for traps, you have a choice of solving/evading/dismantling it, which is easier but takes more time (represented by drawing more dungeon cards from the deck), or destroying the trap, which is tougher but quicker. Defeated traps can also be taken for either experience points, items, or skills. Summing up, my son and I had a blast playing this game. It plays fast but not shallow, has some decent strategy, good co-op interaction, lots of dice-chucking, and reproduces the feel of the best PC game rogue-likes in the real world. It’s a lot of bang in a little box, all for around 25 bucks. Highly recommended.

## Frequently Bought Together

- Asmadi Games One Deck Dungeon, For 168 months to 9600 months
- Asmadi Games One Deck Dungeon: Forest of Shadows Board Games , Green
- Asmadi Games One Deck Dungeon: Abyssal Depths

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*Product available on Desertcart Thailand*
*Store origin: TH*
*Last updated: 2026-02-07*