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Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series Key Features: Learn C# programming basics, terminology, and coding best practices Become confident with Unity fundamentals and features in line with Unity 2021 Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unity Book Description: The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021, including the new Unity Input Manager and animating with code. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What You Will Learn: Follow simple steps and examples to create and implement C# scripts in Unity Develop a 3D mindset to build games that come to life Create basic game mechanics such as player controllers and shooting projectiles using C# Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Explore the basics of AI for games and implement them to control enemy behavior Who this book is for: If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prospective Unity game developers will also find this title useful. No prior experience in programming or Unity required. Review: New to Programming! Best resource I’ve found! - Took a risk on this book, was unsure given the price. I’ve spent similar on a different book that just left me lost. However, this book, despite having not completed it, I find goes at a nice pace. There’s enough breakdown to give you understanding without overwhelming you with information. There’s a need to research some basic terminology used, but its not anything that isn’t automatically answered by Google. I already feel comfortable navigating Unity and interpreting .cs scripts, and the basic tools within code. I’ve put a few hours into this, and its made clear questions I’ve failed to have answered from YT and google previously. I’m excited to put more time into reading and applying the lessons in this book. 10/10 Recommend to everyone. Review: Readable, actionable and complete. - I chose to use “Learning C# by Developing Games with Unity 2021” by Harrison Ferrone for my introductory course in Game Scripting and Design at Columbia College of Chicago after reviewing other books that cover similar material. The author, Harrison Ferrone, writes very well which, to me, is as important as the technical material, because only good writing can capture the attention of the reader. There are at least two books that I passed over due to unfocused or overly chatty prose. “Learning C#...” succeeds in great measure due to the skillful writing and its’ organization. The book initially concentrates on elements of C# and general programming techniques that are essential for Unity Scripting and nearly any other programming application. Fortunately, Ferrone presents the C# exercises within manageable Unity-based examples. Placing the examples within Unity scripts should meet the expectations of readers who are itching to get into building games right away. Ferrone has the right approach for the Unity tutorials: his Unity examples cover techniques within the context of a script that can be completed within a quarter hour. This approach creates a positive feedback loop where the student keeps succeeding and encourages them to move forward. Many Unity books, that are otherwise good, sometimes use overly involved examples that cannot be completed without an hour or more of the readers’ time. The centerpiece of “Learning C#...” is the single game, “Hero’s Born”, which covers a third of the book. Ferrone breaks up important Unity concepts needed to learn Unity over four chapters that are about 30 pages that contain numerous screen snapshots. Using the single game, these four chapters, cover design, lighting, animation, movement, physics, AI, the role of the camera. The book successfully brings across the concepts of game object, components, and scripting for interaction. The last third of the book focuses on intermediate to advanced C# and programming concepts including data structures, persistence, generics, and functional programming techniques. In my experience the techniques covered will enhance the games of those who want to master scripting in Unity No single book on any subject, including Unity, can cover everything; the author knows this and provides links to resources for those who want to pursue more information. The reader of this book should gain a working knowledge of Unity that will serve as a foundation for game development and that will encourage them to keep progressing with game design and programming. Lastly this edition, the sixth, improves on the fifth edition, which I thought was too brief on important Unity and C# concepts that the author used references to cover. The 6th edition covers enough of that material before suggesting other resources. If you need a Unity tutorial for yourself or others this book will be well worth your time.
| Best Sellers Rank | #322,919 in Books ( See Top 100 in Books ) #33 in 3D Graphics & Design #203 in Game Programming #732 in Computer Programming Languages |
| Customer Reviews | 4.6 out of 5 stars 113 Reviews |
J**N
New to Programming! Best resource I’ve found!
Took a risk on this book, was unsure given the price. I’ve spent similar on a different book that just left me lost. However, this book, despite having not completed it, I find goes at a nice pace. There’s enough breakdown to give you understanding without overwhelming you with information. There’s a need to research some basic terminology used, but its not anything that isn’t automatically answered by Google. I already feel comfortable navigating Unity and interpreting .cs scripts, and the basic tools within code. I’ve put a few hours into this, and its made clear questions I’ve failed to have answered from YT and google previously. I’m excited to put more time into reading and applying the lessons in this book. 10/10 Recommend to everyone.
M**N
Readable, actionable and complete.
I chose to use “Learning C# by Developing Games with Unity 2021” by Harrison Ferrone for my introductory course in Game Scripting and Design at Columbia College of Chicago after reviewing other books that cover similar material. The author, Harrison Ferrone, writes very well which, to me, is as important as the technical material, because only good writing can capture the attention of the reader. There are at least two books that I passed over due to unfocused or overly chatty prose. “Learning C#...” succeeds in great measure due to the skillful writing and its’ organization. The book initially concentrates on elements of C# and general programming techniques that are essential for Unity Scripting and nearly any other programming application. Fortunately, Ferrone presents the C# exercises within manageable Unity-based examples. Placing the examples within Unity scripts should meet the expectations of readers who are itching to get into building games right away. Ferrone has the right approach for the Unity tutorials: his Unity examples cover techniques within the context of a script that can be completed within a quarter hour. This approach creates a positive feedback loop where the student keeps succeeding and encourages them to move forward. Many Unity books, that are otherwise good, sometimes use overly involved examples that cannot be completed without an hour or more of the readers’ time. The centerpiece of “Learning C#...” is the single game, “Hero’s Born”, which covers a third of the book. Ferrone breaks up important Unity concepts needed to learn Unity over four chapters that are about 30 pages that contain numerous screen snapshots. Using the single game, these four chapters, cover design, lighting, animation, movement, physics, AI, the role of the camera. The book successfully brings across the concepts of game object, components, and scripting for interaction. The last third of the book focuses on intermediate to advanced C# and programming concepts including data structures, persistence, generics, and functional programming techniques. In my experience the techniques covered will enhance the games of those who want to master scripting in Unity No single book on any subject, including Unity, can cover everything; the author knows this and provides links to resources for those who want to pursue more information. The reader of this book should gain a working knowledge of Unity that will serve as a foundation for game development and that will encourage them to keep progressing with game design and programming. Lastly this edition, the sixth, improves on the fifth edition, which I thought was too brief on important Unity and C# concepts that the author used references to cover. The 6th edition covers enough of that material before suggesting other resources. If you need a Unity tutorial for yourself or others this book will be well worth your time.
O**S
A fantastic guide
In depth knowledge, in an easily understood format.
R**E
Happy reading
Our son requested this book, I believe he is truly pleased with it.
D**D
If you're considering buying this, just buy it
If you're a c# amateur or a complete noob, this book is exactly what you're looking for. It's well written, engaging, and covers a huge range of topics without getting too far in the weeds. This is the third c# / unity book that I've purchased, and it's the first that's really helped me make any progress.
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