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🔥 Unleash elemental chaos and claim your heroic destiny! ⚔️
Dungeons & Dragons: Princes of the Apocalypse is a 255-page hardcover adventure module designed for characters level 1-15. Developed by Sasquatch Game Studio LLC and printed in the USA, it offers an immersive campaign where players confront four elemental prophets and their cults. Perfect for groups of up to 5 players seeking strategic, narrative-driven gameplay.
| ASIN | 0786965789 |
| Age Range Description | Teen to Adult |
| Age range (description) | Teen to Adult |
| Brand | Dungeons & Dragons |
| Brand Name | Dungeons & Dragons |
| Colour | Multicolor |
| Container Type | Book |
| Country Of Origin | United Kingdom |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.7 out of 5 stars 2,467 Reviews |
| Educational Objective | Immersive, strategic, and educational gaming experience |
| Global Trade Identification Number | 09780786965786 |
| Grenre | Activity Books, GAMES & ACTIVITIES, Role Playing & Fantasy |
| Included Components | 1 x Book |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 21.6 x 1.8 x 28.2 centimetres |
| Item Part Number | WOCDDPOTA |
| Item Type Name | Book |
| Item Weight | 2.01 Pounds |
| Language | English |
| Manufacturer | B2436000 |
| Manufacturer Part Number | B2436000 |
| Material | Paper |
| Material Type | Paper |
| Maximum Age Recommendation | 1000.0 |
| Minimum Age Recommendation | 144.0 |
| Model Name | Princes of The Apocalypse |
| Model Number | WTCB24360000 |
| Number of Items | 1 |
| Number of Players | 5 |
| Number of players | 5 |
| Operation Mode | manual |
| Package Quantity | 1 |
| Power Source | Manual |
| Set Name | Princes of the Apocalypse |
| Size | 8.5 x 11.1 x 0.7 inches |
| Sub Brand | Dungeons & Dragons |
| Subject Character | Dungeons & Dragons |
| Theme | Fairy Tale |
| Unit Count | 1 Book |
S**T
10 out of 10
Not an easy to read book, as it is very in depth, and the information contained within it does not always read A, to Z. You have to search for information a lot of the time, and reminds me so much of the good `old school` days of gaming back in the 1980`s 1st Edition era of Dungeons and Dragons. The Dungeon Master is e-x-p-e-c-t-e-d to put some effort into running this game.. so its not really an open book - read once - and start play, sort of a deal. The Dungeon Master is expected to study this book in depth, probably many times over ( I`d advice making copious personal notes), comprehend what you have read, and THEN.... you will have one of the best role playing adventures seen in many years of gaming. Princes of the Apocalypse, for 5th Edition Dungeons and Dragons is a classic adventure. I predict it will one day go down as one of the truly great iconic books in gaming history. I truly cannot urge 5th Edition Dungeon Masters strongly enough to go buy it for themselves. Incidentally, the title does not make it blindingly clear, but Princes of the Apocalypse is in fact a complete re-write of the classic Adventure Module “Temple of Elemental Evil”.... only its actually better written than the classic original. The artwork is astounding, the maps are VERY well drawn and detailed, the NPC characters are interesting and enticing, and the adventure itself is amazing. The book even contains a host of early level (1 to 3) "Side Quests” providing the Dungeon Master with multiple choices how and where he can start his own campaign. Princes of the Apocalypse is a blindingly good adventure, but it is far more even than the sum of its parts. This book provides the Dungeon Master with an entire campaign far larger than just the material contained within. It is a sandbox with endless appeal and game repeat value.
S**H
Thumbs up!
I was really pleased with PotA, it was a fun read and very inspirational. It's a great tool for any DM because the main story is engaging, it contains loads of good ideas that can easily be used as is or reordered elsewhere and as well as all that there are lots of half-formed story hooks for you to run with. I started off a new party/campaign for 5th using the starter set and they are now based in Phandalin so I liked the way this could be bolted onto 'the story so far' without any effort. I felt like there was a lot more I was looking forward to playing out on the tabletop in this publication than HotDQ and RoT combined, and that's not a dig I actually liked both of those books too!
A**R
fantastic campaign
looked crap. turned out to be the the most fun i ever had as a dm. looking forward to running it again.
D**N
Great presentation, fully fleshed out and convincing adventure, but some parts appear underpowered.
PROS Excellent presentation with fantastic artwork. Well thought out and fleshed out adventure. You are getting more than just a dungeon - there are factions, side treks, settlements, key individuals, new monsters, spells, items, convincing detailed background etc. Balance between hack and slash and roleplay (not to everyone's taste). CONS The 'high level' sections appear to be very underpowered, with monsters of low challenge ratings (1/8, 1/2, 2 or 3). I will have to beef up these encounters which is not something I feel I should have to do. There are however what appear to be a few very nasty encounters in some places if the party are not careful. There is no index and it is hard to navigate around the book. Key maps are in with the text and can be tricky to find quickly. Some of the the locations in the valley setting are described not in one place but in different sections. The adventure needs something more substantial to drive the party's desire to get involved with the elemental cults, rather than just investigating why a Dwarven delegation has disappeared. There are some faction hooks but I am not too keen on the idea that each party member has to be part of a 'club'. You might want to consider developing a stronger hook, eg revenge, reward etc. I got this half price from Amazon. Although the production is good, the full value of £33.99 is overpriced. OVERALL: recommended. I am very much enjoying running this so far.
M**.
For any fans of D&D this is a great addition to your campaign collections
For any fans of D&D this is a great addition to your campaign collections, highly detailed printing with very good images i would expect nothing less from wizards of the coast. After a read through before the campaign is played it seems a well structured book with lots of plot hooks and choices for the players, the party are looking forward to playing this as soon as they can Delivery was prompt and the items arrived in perfect condition
D**N
Aaarrrr!!
Do you like D&D? Do you like the taste of salty sea air? Do you want to experience boat to boat combat? Do you love rolling dice? Then this is the fifth edition adventure book for you, get your inner pirate on and take to the high seas.
M**S
A world of wonders
Our group is having great fun exploring these locations, so a treasure as always. This forms the skeleton on which to build tales of epic heroism and comic moments. Buy this, gather a few friends, and have fun and socialise.
S**.
Good adventure but the book binding is quite bad.
It's a nice adventure with cool pictures in it that should provide for at least 20-30 sessions of gameplay. However the layout is not great, information is not organized very well and on some quest you have descriptions and informations on 2 or 3 different places in the book, making it hard to find things in a hurry. But the worst part is that the book is already starting to fall apart as seems to be the case with lots of the WotC books lately.
D**Z
Digna atualização do Templo do Mal Elemental
A campanha Princes of the Apocalypse (PtoA), é o segundo arco narrativo da 5ªed de Dungeons and Dragons, um evento transmídia desenvolvido simultaneamente como RPG, romances, e videogames, ele resgata elementos do clássico Temple of Elemental Evil situando ação no mundo de Forgotten Realms (mas possui orientações de adaptação para outros settings como Dark Sun e Eberron) e atualiza regras e conceitos da campana original à nova ediço, enfrentando os heróis a vilões poderosíssimos organizados em torno aos eixos elementais (terra, água, fogo e ar) e controlados por um antigo mal que se prepara para voltar a assolar o multiverso, Tharizdun apresentado como seu sigil, o Elder Elemental Eye. O livro propõe uma campanha épica que levará os personagens do nivel 3 até o 15, mas possui uma série de sidequests e pequenas sugestões de aventuras introdutórias (cáp.6) que podem ser enfrentadas por personagens iniciantes dando a eles a chance de subir de nível ao mesmo tempo em que vão desbravando o Vale do Dessarin e conhecendo os personagens locais. Seguindo o padrão de qualidade dos livros da 5ªEd de D&D, PtoA é um livrão de mais de 250 páginas coloridas e com uma arte fabulosa, complementada por uma galeria de arte conceitual e esboços de personagens, locais e objetos para aumentar a imersão no cenário. Como está sendo de praxe, os mapas mais importantes (como o do Vale do Dessarin), são apresentados em uma página, se quiser o mapa completo tem que adquirir a arte direto com o artista (no mundo civilizado, vc pode receber por correio o mapa com impressão de luxo e até em tecido! Aquí na selva é mais complicado…). O livro está dividido em sete capítulos: Rise of elemental evil, no qual se passam as orientações para o mestre sobre o uso do material, o conteúdo da campanha e as relações dela com o momento atual de Faerun, detalhando as atitudes e motivações das diferentes facções às quais podem pertencer os personagens jogadores; The Dessarin Valley, apresenta os locais e NPCs com os quais os personagens devem interatuar ao longo de suas aventuras, segredos, curiosidades e mistérios que podem envolver motivações particulares e “dar um estofo” extra ao dia a dia dos heróis. Os três capítulos seguintes Secrets of Sumber Hills, Air, Earth, Fire, Water e Temple of the Elder Elemental Eye são o núcleo da campanha, detalhando a sequência da aventura que vai passar por etapas temáticas focadas em cada elemento clássico e o enfrentamento climático para os mais persistentes. Alarums and Excursions parece um anexo da descrição do cenário, dando alternativas de aventuras curtas e sidequests podendo, inclusive, ser usado como introdução para personagens de nível 1 ou jogadores iniciantes (exatamente a maneira como aproveitei!), tem algumas sugestões básicas e propostas de aventuras one-shot bem satisfatórias que podem ser intercaladas ao longo da campanha para dar variedade. O capítulo 7, Monsters and Magic Items, complementa com monstros e items mágicos (duh!) focados nos aspectos elementais de D&D que surgirão ao londo da história e que acabarão inevitavelmente nas mãos dos heróis. Finalmente, os apêndices com novas magias e opções de raças novas como personagens jogáveis, no caso o Genasi e orientações de adaptação para outros mundos. Já que não teremos um manual de campanha exaustivo e detalhado nesta 5ªE (o Sword Coast Adventurer’s Guide, apenas descreve em traços muito gerais o mundo de FR), os livros de campanha cumprem o papel de descrever regiões específicas, como o Hoard of the Dragon Queen e The Rise of Tiamat fez com a Sword Coast, por exemplo. No PtoA, veremos em mais detalhes, com mapas de localidades e NPCs (muitos), a região situada ao norte de Waterdeep e ao longo da bacia do Rio Dessarin, uma região mercantil e bucólica e com ponto focal da aventura na vila de Red Larch, assolada por bandos de criaturas malignas que parecem atacar a esmo mas que chegam em número cada vez maior e mais organizadas. Como o PtoA é um livrão importado, o preço está bem salgado, mas o conteúdo compensa e muito, rendendo meses de aventuras com a turma e a arte e informação ainda podem complementar suas campanhas durante muitos anos, servindo como material de referência. https://danielcenoz.wordpress.com/2016/03/13/princes-of-the-apocalypse-resenha/
C**A
Perfecto.
Compré tres libros y llegaron en excelente tiempo y estado. Totalmente recomendado para los DM que quieren llevar su aventura a lugares inimaginables.
D**É
A great campaign, with ample focus on worldbuilding, combat and character development.
While it stands as part of the fairly daunting "Elemental Evil" campaign setting, "Princes" still comes complete with all the essentials required for it to serve as a meatier alternative to any starting one-shot or the Fifth Edition's own starter campaign, the Lost Mines of Phandelver. There's a short introductory adventure designed for beginner players or reasoned veterans starting with lowbies, its endpoint transitioning into "Princes" proper. There's enough on offer for a long and richly detailed set of gaming sessions - I'm six games in as the DM and it feels like my players are barely scratching the surface. Of course, that's dependent on your own group's preferred tone or speed. As could be expected, the sourcebook packs all the needed variables that allow you to alter the pacing or style of the overall narrative. "Princes" can be as atmospheric or as combat-focused as you'd like, with the provided encounter tables and dungeon maps allowing most DMs to focus on gameplay, rather than preparation. If anything, I'd suggest keeping this aside for groups that manifest a clear interest in a longform campaign. There's a lot of meat to this and it does offer support to new players, but there's no real potential here as an introductory one-shot. If that's what you're looking for, pick up the Starter Set's Mines of Phandelver.
J**A
Great book!
Great book!
L**I
tutto ok
tutto ok
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