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🚂 Claim your route, own the rails, and outsmart your rivals in this epic train showdown!
Ticket to Ride France + Old West Expansion elevates the classic train route strategy game with two distinct maps featuring rich cultural themes and innovative gameplay. Supporting up to 6 players, it introduces track-building mechanics in France and strategic city ownership in the Old West, delivering 30-60 minutes of engaging, competitive fun for ages 8 and up. Requires the base Ticket to Ride game.






| ASIN | B077697S51 |
| Age Range Description | 156 months to 180 months |
| Are Batteries Required | No |
| Best Sellers Rank | #118,519 in Toys & Games ( See Top 100 in Toys & Games ) #2,724 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multi |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 1,298 Reviews |
| Edition | Family Edition |
| Educational Objective | Enhance strategic thinking, planning, and cultural awareness |
| Estimated Playing Time | 60 Minutes |
| Expansion For | Ticket to Ride |
| Game Mechanics | Card Drafting, Route/Network Building |
| Genre | Family, Mystery, Strategy |
| Global Trade Identification Number | 00824968721285 |
| Included Components | 64 Track Pieces, new set of trains, 18 Cities, Alvin the Alien Marker, Maps of France and the Old West, Tickets & Rules for each Map |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 12 x 11.8 x 2.5 inches |
| Item Type Name | Board Games |
| Item Weight | 1.62 Kilograms |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 180.0 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Part Number | DO7228 |
| Manufacturer Warranty Description | Lifetime Warranty Against Manufacturer'S Defects |
| Material Type | Paper |
| Minimum Age Recomendation | 96 |
| Model Number | DO7228 |
| Number of Items | 1 |
| Number of Players | 6 |
| Operation Mode | manual |
| Power Source | Manual |
| Rulebook Availability | Printed Included |
| Set Name | France & Old West |
| Size | Game Expansion |
| Sub Brand | Alien |
| Supported Battery Types | No batteries required |
| Theme | Train |
| UPC | 824968721285 |
| Unit Count | 1.0 Count |
E**R
5 stars for Old West, 4 stars for France
*Old West -- absolutely 5 stars, instantly one of our favorite TTR maps.* Old West is a little different from typical TTR, in a couple of ways. It allows 6 individuals to play; you can't play unconnected trains; and you can get points from trains played by other players. You claim a "city center" at the beginning of the game, and you play from there. Once you've built your first route, you can split off in whatever direction you like... but any route you claim has to be connected to a previous route. This makes reaching your destination cities a bit stressful, especially if one of your opponents seems to be heading to the same area on the map. The "city centers" are not only your starting point, they also signify "ownership" of a city. If anyone plays a route into that city, *you* get the points. Billy played a 4-space route into your city center? That's 7 points for you, and zero points for Billy. We really like this map because it forces interaction between players, and it adds quite a bit of drama to the game, and of course because it can be played with 6 people (the only map that allows for 6 individual players). *France -- a solid addition to TTR, and definitely interesting... but the "building" phase gets old.* France adds a brand-new element to TTR: track-building. Most of the routes on the board have no color. The color is assigned by the players. Every time you draw train cards, you have to "build" track somewhere on the board. You choose the color and the length, from a limited selection of track pieces. There's only one 4-space and 5-space track piece for each color, but multiple 2-space and 3-space track pieces. This track-building element is exciting at first, and it can add some player interaction because anyone can play on track, once it's built. If you build a 3-space orange route, and your opponent has 3 orange train cards... they can claim that route before you do. However, we found that as the game gets down to about 10 trains left, the track-building gets pretty old. At that point, you really just want to grab the train cards you need to complete your trips before someone ends the game. Being forced to build track when you don't want to is a bit annoying. (Also, organizing the track pieces adds time to the game setup). We still enjoy France, but we've run into "track-building fatigue" every time we play. Because of that, it doesn't get played too often. *** Overall, this is a 5-star expansion, despite our issues with France's track-building. Old West is an amazing addition to any Ticket to Ride library. Keep in mind this is an expansion and you will need your own train cards and train pieces, from TTR USA or TTR Europe.
H**A
Old West side better then France
I am writing this review with the assumption you already own Ticket to Ride the base game (which you will need to play this expansion). I own 45 board games (at the writing of this review) and this is one of 3 ticket to rides in our collection. Yes...I have a board game addiction. We enjoy the Old West side of the board more so then France. France: The board is beautiful and it is fun to learn your France geography. The unique part of this game is all the train track routes are blank and you have to select what color of track to lay. It sounds interesting but...it becomes tedious. You start by thinking "great, I can choose the color of the track I want for my sections". Well...after a while you are done with your track sections for your routes and are just randomly selecting colors to throw around. Long story short....it gets annoying. It is our least favorite Ticket to Ride. Old West: This one is a fun and it plays up to 6!!! This one involves train stations and you have to start laying your train sections from your starting station and they have to continue to connect from there. So long story short....you just cannot buy a section that you may be blocked out of if you have not already made your way there with your trains. A little bit more strategy then the base game. Pick your starting station location wisely. There is also a fun little alien that is put in Roswell to be captured for 10 points. A good addition to the Ticket to Ride line up!
G**1
New Twists Are Fun
Great expansion set. We find the twists in these game expansions really interes
H**K
This is a great game
Ticket to Ride is a great base game. This expansion is great because it has two different scenarios with it - Old West and France. Each comes with the new pieces necessary to add to the base game parts to play the game. If you Like Ticket to Ride you will like this expansion. I recommend it.
N**3
Ticket To Ride add-on with a twist!
This TTR is very different than the others - the Wild West side is my favorite! You will need the original TTR to play this (for cards and trains). On the France side of the board, not only do you claim routes, but you also have to lay the track (one piece per turn), so you have to be strategic to not lay a track one of the other players might take! The Wild West side is fun and pretty much true to TTR. In this game you put a depot in your starting city and you have to start from your depot to your destination....in a row. You cant place your train cars anywhere on the board (sometimes I work backwards in the original game - you cannot do that in this one). Overall, I think it makes for more fair play. The game doesnt last too long as there arent as many routes, but it's just as fun!
J**T
Interesting twist on TTR
Love the series. Old West addresses the issue of someone suddenly taking your route unannounced. Like the addition of the alien, good pace of gameplay. France is my least played, as it’s a lot of effort to make complete routes, and takes more overall time to finish a game.
G**F
An uplifting, positive activity. Enjoy!
Ticket To Ride is a game of individual accomplishment. There may be a winner, but there are no losers. Comgratulations to all players!
M**.
Addicted to these games!
After falling in love with the original Ticket to Ride game, I wanted the France board expansion and absolutely love it! One key difference in the rules is that you have to lay the tracks down before you can even claim them, very fun and challenging! :) Also, the flip side of the board has the American Old West board, and that ended up being my mom and sister’s favorite board of all! Awesome games! :)
M**.
Vraiment le fun!
Les 2 côtés du jeux (Old West & France) se jouent de façon très différente, donc c'est vrai chouette! Attention: il vous faut aussi avoir un des jeux de base (Amérique du Nord, Europe ou Allemagne) pour pouvoir jouer à celui-ci, car les cartes wagons et les wagons n'y sont pas.
F**Y
Super
Super jeu, qualité impeccable et très bon prix
A**N
Great boardgame
We love ticket to ride but beware that this is the "expansion" game. You must have the original game to have all the pieces to play. If you are a fan of the original two versions of the game (Europe / USA), then an expansion game adds different destinations and rules. Lots of fun.
R**O
Expansão extraordinária
Adorei a expansão!
C**S
Diese Variante spielt sich anders; baut mehr Spannung und Spaß auf
Bei ZuZ Frankreich gilt es, durch farbige Gleise erst mal zu bestimmen, mit welcher Farbe eine Strecke gespielt werden muss. Das macht man als einen Spielzug. Dann muss man warten, bis man wieder dran ist, und kann erst ab der nächsten Runde die Strecke mit Waggons spielen, auch wie üblich mit Wagenkarten. Doch kann auch jeder andere Spieler die Gleiskarten ablösen. Das Prinzip macht das Spiel spannend, denn schon früh ist der Punkt erreicht, dass man nicht weiß, welche Gleisfarbe angebracht wäre und sich seherische Kräfte wünscht. Gleise einfach irgendwo anlegen ist oft keine Option, denn a) braucht man mindestens drei Runden für eine Strecke legen (Wagenkarten ziehen, Gleisfarbe bestimmten, Waggons legen) und b) gibt es pro Farbe und Gleislänge nur abgezählte Anzahl (sind die bereits auf dem Feld, müssen diese erst abgelöst werden, damit sie wieder ins Spiel zurück kehren) Frankreich ist die erste Variante, bei der bei uns gerne mal offen ausgelegte Joker liegen bleiben zugunsten von Farbwagenkarten. Wir sind begeistert von dieser Variante. Neben der Schweizer (im Sinne von „normaler“ Variante) ist die unser Favorit für Variante mit Pep. Daumen hoch, volle Punktzahl und unbedingte Kaufempfehlung.
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