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🌌 Command the Imperium. Rally your allies. Dominate the dunes.
Dire Wolf Dune: Imperium - Uprising is a standalone sequel board game combining deck-building and worker placement mechanics. It introduces a thrilling 6-player team mode, new strategic tools like spies and contracts, and iconic sandworm gameplay. Designed for 1-6 players, it offers about 120 minutes of immersive strategy and social interaction, perfect for fans seeking deep, replayable tactical experiences.











| Brand | Dire Wolf |
| Genre | Strategy |
| Material | Cardboard Plastic |
| Number of players | 1 to 6 |
| Product dimensions | 8.2L x 30W centimeters |
| Theme | Military |
A**D
It takes time to understand, but once you get the idea, this game is incredible
I really admire: Wide range of strategies. There are many mechanics. I mean really many: 1. Nine leaders, each with one active and one passive skill. 2. Deck cards (nearly all of them are unique) 3. Intrigue cards 4. Conflict cards 5. Contracts 6. Agents 7. Spies 8. Four factions 9. Three areas 10. Three different resources. 11. Soldiers 12. Sandworms 13. Persuasion That brings different ways of gaining advantage over your opponents, spoiling their plans and obtaining keys to victory. Yet, your opponents also have arsenal of weapons and tools. The mind games of weaving your plans through the plans of your opponents feels great. Potential for replaying. While chosen leaders add much to shaping strategies, yet each game is going to be unique since the cards in personal decks will be different every time. What I would improve: Slight balance asymmetry. Areas of Landsraad and faction of Emperor seem to be somewhat less appealing if compared to other areas and factions. (As I have seen on the review of add-on "Dune: Imperium Bloodlines", this issue has been recognized and dealt with)
G**L
Excelente compra
Excelente compra ... o jogo base é estratégico e superior a versão anterior ... agora com muito mais opção para pontuar ... recomendo
J**A
Buen juego de mesa
Otro top de juegos de mesa. Familia y amigos.
L**S
An Instant Classic Refined
I love the base game Dune: Imperium, and it's become an instant favorite among my friends. (I haven't played the expansions as I find the OG game is stellar on its own, and I'm not a huge fan of buying expansions, given that I'd usually rather just put that money towards a new game.) Dune: Imperium Uprising is largely the same game in terms of its core mechanics (and can even be mixed and matched with the original D:I, if you were so inclined), but it really shakes things up in interesting ways. It has things like: new heroes to command, each with their own unique abilities; new/rebalanced board spaces; new and arguably more interesting cards; more things to do (eg. the optional CHOAM contracts) and spend resources on, meaning solari is actually useful in the late game; sandworms that you can ride into battle, buffing your combat strength and doubling your combat rewards... while it's all very similar at its core, it still manages to feel fresh, more balanced, and all around more impactful. It may not be for everyone, however. The original D:I is usually very tense with close games until the final moments, whereas the sandworms doubling conflict rewards can potentially mean someone earning as much as 5 (!) victory points in one conflict if they play their cards right (out of the 10 points required to trigger the end game). Games can be much more swingy as a result, so if you're not down with that, the original may be more your speed. In spite of that, I still think I'd recommend D:IU as the version to get, regardless if you're new to D:I or not. Both versions are fantastic, and the original is still a near perfect game in my eyes... This one just smooths over some of the minor complaints I had with it (and who doesn't want to command sand worms to fight for them, c'mon).
A**E
Worth a spot on your shelf
Great game hands down one of the best work replacement games.
Trustpilot
3 days ago
2 weeks ago