


🕯️ Dive into darkness, survive the feast—will you uncover Hemlock Isle’s secrets before it’s too late?
The Feast of Hemlock Vale Campaign Expansion for Arkham Horror: The Card Game invites 1-4 players aged 14+ to explore a mysterious island over a 1-2 hour cooperative experience. Featuring a gripping 3-day investigation, a dynamic day/night gameplay cycle, and deadly mutated wildlife, this expansion requires only the Revised Core Set to play. Immerse yourself in a suspenseful narrative where every decision counts and survival is never guaranteed.









| ASIN | B0CDM6XXPV |
| Age Range Description | Teen, Adult |
| Best Sellers Rank | #274,058 in Toys & Games ( See Top 100 in Toys & Games ) #3,993 in Dedicated Deck Card Games |
| Brand Name | Asmodee |
| Color | Multicolor |
| Container Type | Box |
| Customer Reviews | 4.9 out of 5 stars 66 Reviews |
| Educational Objective | Develop critical thinking, problem-solving, and cooperative skills through immersive, narrative-driven gameplay. |
| Global Trade Identification Number | 00841333124427 |
| Included Components | 355 scenario cards, 1 Campaign guide |
| Is Assembly Required | No |
| Item Dimensions | 9.94 x 2.94 x 11.51 inches |
| Item Dimensions L x W | 9.94"L x 2.94"W |
| Item Type Name | Board Game |
| Item Weight | 40 Grams |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 1500 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | AHC77EN |
| Material Type | Cardstock |
| Model Name | AHC77EN |
| Model Number | FFGAHC77 |
| Number of Items | 1 |
| Number of Players | 1-4 |
| Operation Mode | Manual |
| Package Quantity | 1 |
| Power Source | Manual |
| Set Name | The Feast of Hemlock Vale |
| Size | 2.94 x 9.94 x 11.51 inches |
| Theme | Horror |
| UPC | 841333124427 |
C**R
Arkham horror lcg Hemlock Campaign
It was in good quality, the design was gerat, gameplay was fun, it ease to learn, and lots of storage capacity to all the card
M**E
Board game
Excellent game,quick delivery
A**R
The best since Carcosa, maybe better
After some trial and error with the last two expansions (Scarlet Keys and Edge of the Earth), I'm very happy to report that this expansion strikes a perfect balance between injecting more plot and atmosphere into the campaign, but doing so in such a fun, bite-sized and organic way that you would want to explore every part of it. The scenarios are excellent and some are so innovative that they made me gag with excitement just by reading how to set them up, hinting about what I'm about to face, and STILL surprising me throughout. On top of that, and without spoiling anything, the replayability is very high with this one so you're also getting a lot of bang for your buck. A true triumph for Arkham.
P**Y
Great 👍
It's an excellent game to play
B**O
Fun set of player cards
Bless and curse are fun mechanics. Good set for people with a decent sized collection.
I**E
A bit tedious
Kind of bleh.
T**R
Universally lauded as the next great campaign, not for our group though
I haven't had much love for the new style campaigns; EotE ws nice but sometimes hard to handle, SK was IMHO intolerable because of the corny writing and overly broad scope, and now FoHV ... I was really looking forward to this campaign after seeing a lot of positive reviews, but our experience differed. First, the good: the scenarios in this campaign are really impressive, they take AHLCG to new heights in terms of innovative mechanisms. This comes at a price, though: every scenario introduces several new rules which at times are difficult to follow. The amount of excessive campaign book lookups has been significantly reduced compared to SK. The bad: The narrative comes across as very artificial. Ultimately, the "you can do any scenario in any order" attempt to increase replayability makes the story as a whole suffer. There's not much of a narrative arc, which isn't helped by the setup. Our investigators accompany a completely innocent botanical expedition for no reason, encounter nightmarish horrors and then eat dinner as if that was completely normal. Rinse, repeat 3 times. EotE told the best story of the new expansions, and we've gone downhill from there. The preludes are an attempt to move storytelling into some interaction with cards, but feel so constructed and artificial that the net effect is more one of wasting time. This is the first expansion we stopped playing halfway through. For reference, we finished EotE and decided we love it as a whole but hated the ending and hated on SK all the way through but still finished the campaign.
A**R
Good addition
Box came with dents and a tear but contents were fine.
Trustpilot
2 weeks ago
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