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🌈 Master the ever-shifting game where strategy meets speed—don’t get left behind!
Allplay Rainbow is a fast-paced, strategic hand management card game for 2-6 players aged 8 and up. Featuring a unique dynamic points system where cards played become the next round’s stakes, it offers player-controlled pacing and quick 15-minute rounds. Compact and replayable, Rainbow blends accessibility with deep strategy, making it ideal for family gatherings, casual sessions, or competitive play.





| ASIN | B0CVJS5QG7 |
| Age Range Description | Adult |
| Best Sellers Rank | 407,955 in Toys & Games ( See Top 100 in Toys & Games ) 8,317 in Board Games (Toys & Games) |
| Brand Name | Allplay |
| Colour | Multicoloured |
| Customer Reviews | 4.7 4.7 out of 5 stars (34) |
| Estimated Playing Time | 15 Minutes |
| Grenre | Familie |
| Included Components | Layout |
| Is Assembly Required | No |
| Item Dimensions | 10.9 x 6.6 x 2.5 centimetres |
| Item Type Name | Card Games |
| Item Weight | 0.11 Kilograms |
| Manufacturer | Allplay |
| Manufacturer Part Number | GME-RW |
| Material Type | Cardstock |
| Maximum Age Recommendation | 180 |
| Minimum Age Recommendation | 96.0 |
| Model Name | Rainbow |
| Model Number | GME-RW |
| Number of Items | 1 |
| Number of Players | 6 |
| Operation Mode | manual |
| Package Quantity | 1 |
| Power Source | manual |
| Set Name | Rainbow |
| Size | Length: 10.92 cm, Width: 6.60 cm, Height: 2.49 cm |
| Theme | Rainbow/Colors |
| UPC | 618149323777 |
| Unit Count | 1.0 count |
R**.
Gioco in stile ladder climbing, il fatto che si giochi con tutte le carte in mano e che le carte giocate diventino i punti in palio lo rende una vera chicca
C**W
This is a very small box, about the length of my hand, and I have small hands for an adult. The cards are a nice linen finish and shuffle well. The art is cute and I think it's fun how the artwork is technically all connected. The game really is very quick, although I'd say that while the estimated 10 minute gameplay is probably accurate for some groups, it might take more like 15 to 20 minutes for more casual players or those who really like to think through every move. Rules explanation is also pretty quick, even more so if the players are all already familiar with trick-taking. The included rulebook is clear with plenty of examples, but if you are interested in the rules, I'll go over those at the end of this review or you can also look up "how-to-play" videos online. I haven't had a chance to play this at all player counts, but it's been just as fun and as quick at 4 and 5 players so I would suspect not much would change for 3 or 6 players. The rulebook does include a 2-player variation, but I haven't tried that yet. I actually enjoyed this far more than I suspected. Even though the rules are simple, it's a fun twist on traditional card gameplay. I have found it an interesting puzzle to manage your hand knowing that the cards you're about to play will persist, but as your possible scoring opportunities in the next trick. Do you play a really strong, high-value group of cards this time or will that leave you with not enough cards to then be able to win those same high-value cards in the next trick? It's a very fun balancing act that has gone over well with both my hobby board gaming group as a filler game to start off a game night as well as with more casual players such as extended family. I highly recommend this cute little card game and am happy to add it to my collection. HOW TO PLAY: A number of cards equal to the number of players is placed face-up in the center of the table and then cards dealt out according to the chart in the rules (almost always dealing out the entirety of the deck). There are no suits in this game so instead of following the leading suit, you follow the leading group type of cards played, either sets of matching cards or runs of consecutive numbers. You need not play a set or run of a higher value than those before you, just match the group type. You can always play a single card since that it technically a single set or a single run. Once all players have played their cards for this trick, the player who played the biggest group of cards (so the biggest set or the biggest run) takes the highest value card from the center of the table and keeps in a personal pile to be scored at the end of the game. The second biggest grouping will take the second highest value card from the center and so on until all the cards from the center are claimed. If there is a tie for the number of cards played, then the higher value group wins the tie. If there is still a tie, then the player who played first would get to claim cards from the center first. There are times after this first round where there might not be enough cards for all players to claim for points so the lowest valued played groups of cards may not score at all. The cards played during the last trick then become the cards in the middle that players will be trying to claim for points. The played cards should first be grouped into pairs of matching cards if possible, but there will likely be some single cards as well. Then line these pairs and singles up by value and if necessary, discard the lowest valued pairs and singles until there are no more sets of cards than there are players. I've included some example pictures of how this works, rather than trying to type that out here. Play will continue like this until 2 players are out of cards in their hand. The trick that the 2nd player plays their last card(s) will still be scored, but then the game will be over. Players tally up their points from their claimed cards and the person with the highest score wins.
K**)
This is such a fun game! We wanted to play over and over again. It's more strategy than one would think. The instructions work extremely difficult and arduous to get through. They were confusing and while using cute words to correlate with rainbow the unicorn, It just added confusion. The cards are nice and thick, but they are not slick and hard to deal. The cards are also very colorful. The gameplay is actually quite simple. The instructions made it much more confusing. If you bother to read my instructions here it might simplify things. Each hand is called a trick in the instructions. This is how it plays. To win, you want the highest points! The points come from cards that were previously just played. The first round though, where no previous cards have been played, random cards are drawn from the deck and laid out from highest to lowest points. There should be enough cards for each player to end up with one after the round. All remaining cards are dealt to the players depending on the number of players there might be some leftovers. We played with five people so we each had 11 cards to begin with. The first player can play either a run (straight) of any size, a set (pair) of any size, or a single card. Every person following must lay down a pair if that first person laid down a pair or a run if that first person laid down the run. If they did not lay down either a straight or set, then the second person sets the precedent for the remaining players of the hand. The person who lays down the highest number of cards wins the round regardless of number 'rank' (used in tie breakers). The person with the winning hand picks the points first and then The second best hand and so on and so forth. Then the cards used in that round are set up as points for the next round. Play continues until at least two people are out of cards. Then that hand ends. Points are then tallied at the very end for the grand winner. There are a lot of common questions and tiebreaker rules, etc in the instruction set that we referred to, but we loved playing this with the kids and adults alike.
C**X
This is an interesting take on trick taking, where you don't have to folow a suit, but you do have to follow how the cards are played. So if someone put out a single card, you can play a single card, a run (sequential numbers), or a set (all the same number), but only the numbers matter, not colors. If someone plays a set first you can't play a run, and if a run first you can't play a set. Whoever puts out the most cards gets to pick first from the pool of point cards. The only time the numbers matter are if there is a tie for most cards played. The cards played become the points to earn in the next round. The game ends when to people are out of cards. What I like about this game is how easy it is to teach most people, and how quickly they can get the hang of playing. I also like that's it's compact and can easily fit in a pocket or purse.
R**.
This is a fun game for 3-6 players. (There are instructions for 2 players in the manual) Recommended for ages 7 up, my 8 year old was able to understand the game. However she didn’t have the best strategy! Says games run about 10 min, and I would agree that is a good time frame of how long a game lasts. We played a 3 person game of 8F, 40F, 55M. Even the old man enjoyed the game, and had the best strategy. The cards are really cute! With pegasus/unicorn doodles (known as alicorns). And a different fruit matching the cards color on each card. The fruits are cherries, oranges, lemons, kiwi, blueberries, and grapes. The cards are numbered from 1-6. When you line up the cards in a run, the images match up with the card beside them. That is a really fun design aspect. The instructions were not difficult to understand, but I had to read through them a few times. And then explain the game to the kiddo. It helps if the kid can comprehend the difference between a run or a set of cards. Also you hold 14 cards in your hand at a time, and my kiddo had some trouble with that.
Trustpilot
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