




🌿 Defend, Grow, Conquer — Become the Spirit your island needs!
Spirit Island is a highly strategic cooperative board game for 1-4 players, featuring 8 unique elemental spirits defending their island from colonizing invaders. With 90-120 minutes of immersive gameplay, modular boards, and over 50 power cards, it offers deep tactical planning and endless replayability. Perfect for players aged 14+, it challenges critical thinking and teamwork in a richly thematic setting.


| ASIN | B01MUHP51S |
| Age Range Description | 156 months to 9600 months |
| Are Batteries Required | No |
| Best Sellers Rank | #41,339 in Toys ( See Top 100 in Toys ) #1,479 in Board Games |
| Brand | Greater Than Games |
| Brand Name | Greater Than Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multi-colored |
| Country of Publication | China |
| Customer Package Type | FFP |
| Customer Reviews | 4.8 out of 5 stars 3,657 Reviews |
| Edition | Core Edition |
| Educational Objective | Enhance critical thinking, strategic planning, and teamwork skills |
| Estimated Playing Time | 90 Minutes |
| Genre | Strategy |
| Global Trade Identification Number | 00798304339291 |
| Included Components | Game |
| Is Assembly Required | No |
| Item Dimensions | 29.5 x 7.5 x 29.5 centimeters |
| Item Dimensions L x W | 30.5L x 30.5W centimeters |
| Item Type Name | Board Game |
| Item Weight | 1 Kilograms |
| Language | English |
| Manufacturer | Greater Than Games |
| Manufacturer Maximum Age (MONTHS) | 1500 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Material | Cardboard |
| Material Type | Cardboard |
| Minimum Age Recomendation | 14 |
| Number of Items | 1 |
| Number of Players | 2-4 |
| Number of players | 2-4 |
| Operation Mode | Manual |
| Product dimensions | 30.5L x 30.5W centimeters |
| Size | One Size |
| Sub Brand | Spirit |
| Subject Character | Spirit |
| Theme | interactive strategy theme |
| UPC | 798304339291 |
| Unit Count | 1 Count |
O**N
Whilst it does add two new spirit characters to the game, the expansion adds beast, wilds and disease to the game, which adds so much depth to each turn, without really adding any complexity. Wouldn’t play without it.
A**L
Original and in proper condition.
E**D
I’ve owned Spirit Island for seven years and only recently started playing it with others. Until then, it was my main solo game, usually with three spirits at once. I’ve never won against an adversary or a scenario, but I always enjoy the challenge. Components: Beautiful art, solid pieces, and spirit boards that feel alive. The production quality matches the depth of the game. Set up time: Long, especially with expansions and multiple spirits. It takes a while, but the table presence makes it worth it. Ease of teaching: Not simple, but learnable with patience. My roommates were better at keeping track of everything than I am, though they’re used to long D&D campaigns and complex games. What I find great: It’s endlessly replayable. Every spirit, power card, and combination changes the experience. The strategy runs deep and always feels fresh, even after years. What I like less: Bookkeeping can get heavy, especially when managing multiple spirits solo. I often switch to the Steam version for convenience, but I still prefer the physical game when I have the time. If I were stranded on an island or stuck in a zombie apocalypse, this is the one game I’d pack in my bunker.
C**K
A (longish) TL;DR: This game is very good. People who are experienced with board games can pick this game up and play fluidly in just a few turns, but it can initially be overwhelming for casual players. The game is quite difficult, especially at first, but everything is tied together very well thematically and is very much less luck based than most cooperative board games; therefore, the (base) game is easier to play and win the more you play, but there are several ways to increase the difficulty once it feels too easy. Everyone playing feels important and all choices matter. Replay value is very high, and nobody I've played it with has had anything negative to say about it. Pros: + Thematically Consistent + Truly 1-4 players (even single player is fun and challenging) + Various difficulty levels and options for gameplay variation offer high replay value + High-Quality pieces with great art + Very hard to take control of other players - everyone feels important and their choices matter POSSIBLE Cons: - Overwhelming at first (many different pieces and gameplay elements) - Can be difficult to teach because of the above point - Seemingly few 'scenarios' and 'adversaries' (but ultimately enough once you understand how they work) - Generally very challenging for new players even with the most simple set-up Neutral Points: ~ Long play time for casual players (30-40 minutes for single player, 60+ minutes with 2 players, and easily 90-120+ minutes with 3 or 4 players, especially if playing with new players) ~ In-box dividers/piece holders are flimsy and bulky, but box includes many resealable plastic bags for pieces ~ Random elements are a small part of the game, but are very predictable, fit with the theme, and don't feel 'luck-based' ~ NOT kid friendly. Don't be fooled by the colourful art - This game is challenging and complex for many adults, and I wouldn't even want to try playing it with anyone younger than a board game savvy 13 year old (I'm thinking of my younger siblings and cousins around that age as examples: some are definitely able to play and some I wouldn't let touch the box) Things to keep in mind when first playing the game: * If you can, learn the game with 2 players first, with the rule book and online FAQ open - learning with a single player will likely result in a quick and brutal loss that won't teach you enough, and learning with more than 2 players will likely result in a jumbled mess which will take far too long. Playing with several people is much easier when at least one person already knows how to play. * USE THE 'EASY' CHARACTERS - Seriously, their rules and powers are much easier to manage, and you can eliminate the deck building portion of the game as you learn the more integral elements * Don't be discouraged by the difficulty of the game. This game is hard to beat at first. Once you learn some strategy through trial and error, victory is much easier (which is why scenarios, adversaries, and blighted island cards are in the game, all of which increase the difficulty and/or complexity)
L**S
Jogo veio em perfeito estado. É um jogo muito complexo, com uma dificuldade bem alta. Ele é coop, o que pode ser frustrante quando é tão difícil de ganhar.
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