

⚔️ Conquer Westeros, one strategic move at a time!
USAOPOLY's Game of Thrones Risk Edition is a multi-player strategic board game featuring seven detailed armies, over 650 unique pieces, and three distinct gameplay modes. Designed for 2-7 players aged 17+, it offers immersive battles lasting 60+ minutes without any assembly or batteries required.











| ASIN | B00UD6EXIQ |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 340,998 in Toys & Games ( See Top 100 in Toys & Games ) 7,867 in Board Games (Toys & Games) |
| Colour | Orignal Color |
| Customer Reviews | 4.7 4.7 out of 5 stars (2,360) |
| Date First Available | 1 May 2015 |
| Educational Objective(s) | Enhance strategic thinking and planning skills |
| Item model number | RI104-375-001500-04 |
| Language | English |
| Manufacturer recommended age | 18 years and up |
| Material Type(s) | Cardboard |
| Number of Game Players | 3 to 5 players, 7 players |
| Product Dimensions | 40.01 x 26.67 x 7.62 cm; 2.4 kg |
| Remote Control Included? | No |
| tech_spec_battery_description_toys | No batteries required |
M**R
As described, well packed, fast delivery and great to play.
Exactly as described. Arrived on time, well packaged. Bright and colourful playing pieces and cards, fun and exciting to play.
K**E
Five Stars
HOURS OF FUN.
M**T
Five Stars
Amazing version
A**R
... rules and a few things that aren't really explained terribly well but overall a very enjoyable game
There's a number of loop holes in the games rules and a few things that aren't really explained terribly well but overall a very enjoyable game.
J**K
Missing and damaged men
Unfortunately, despite costing over £100 there was one white soldier missing and I black stag had his antler missing. Not want I would expect for the price tag, I expected something to arrive which was complete
M**6
Not what is advertised
Please beware, this is not the USAOPOLY edition, as clearly described in the title, but the far inferior European version, which is made in China, you have been warned.
S**H
Disappointing
Didn't think it was very good. The only way to.win the game is to.completed the objectives, which are terrible: "have 1500 money" or "defeat 10 armies". Once you do like 3 of these you have enough point to win. You don't vie for control of anything. It fails to make the most of Risk and the game of thrones element. When I have some time I'll write my own rules for the game, cos there's are CRAP. It's basically not risk.
A**I
Great game if you have a couple of hours free.
Takes a while to get used to from having played the old game of risk for quite some time. Have to say would have preferred if the missions had stayed more similar to the classic game.
D**A
Llegó completo, perfectas condiciones y el juego es un poco largo al principio de explicar, diferente al risk original pero después de entenderle es una joya, obra maestra 10/10 recomendado
A**R
Absolutely worth it. As a risk and game of thrones fan, I whole heartedly recommend it!
S**S
Perfecto, tal y como indica la descripción. Es un poco caro, pero vale la pena si eres fan de Juego de Tronos. Muy completo
A**.
Scatola meravigliosa. I soli dettagli della mappa sul esterno della scatola fanno capire che si tratta di un ottimo prodotto, molto curato nei dettagli. Organizzazione interna perfetta, ogni esercito ha la sua scatolina, le carte hanno il suo posto, ecc. Si può giocare sia alla versione classica di Risiko, sia alla variante vera a propria di GOT. A seconda del numero di giocatori si gioca con solo una o entrambe le mappe. Regolamento e carte sono in Inglese, ma per i meno esperti sulla lingua questo è facilmente superabile armandosi di un buon traduttore, credo poi che con le varie partite il limite della lingua possa essere facilmente superato.
H**Y
As a fan of both Risk and Game of Thrones (show and books) I was very excited to get my hands on this game. I'm happy to report that this version of Risk is the most enjoyable that I have ever played, and is fun even if you are unfamiliar with the show. I have played the 2-player and 3-player versions of the game at the time of this review. The biggest change to classic risk is the introduction of gold as a resource. At the beginning of a players turn, the player will gain additional armies and gold, based on the number of territories occupied. Additionally, some territories contain castles and/or ports, which give bonus armies and gold, respectively. Gold can be spent at the beginning of your turn to buy Objective cards or Maester cards. Objective cards are just what they sound like - accomplish the mission described by the card, and you are awarded points toward winning the game. Maester cards give you access to a random one-use ability which requires additional gold to use. Some are during your own turn but others can be used during your opponents. The cards have a wide variety of offensive and defensive uses, and can dramatically alter the course of you or your opponents turn. These are a great addition as new strategic options are presented, and the game becomes very dynamic. Power will shift between players quickly with a well timed card. Fans of the show will love how thematic the cards are, as their abilities make some great references that are very much in the spirit of GoT. One player might plan an invasion only to have it derailed by a wedding between the players houses, or a defection of traitorous armies to the opposing player. There were multiple instances during our games where several players were cackling with delight at thwarting an enemies best-laid plans with the perfect card. On top of these one-time use Maester cards, each player controls a House modeled after those in the source material. Each house has 4 character cards which provide abilities that may be used once per turn by spending gold. The abilities are themed to match their characters. For example, Davos Seaworth is a character for House Baratheon whose naval skill gives a bonus in battles involving a sea port. It's a nice touch that gives each army a slightly different flavor. These differences aren't so drastic as to upset game balance, but rather just add a bit of variety to offer differing playstyles. Long time Risk players will notice that armies are much smaller in this version than in classic Risk, and this is an undeniably good thing. Gone are the days of 45 unit armies squaring off for ten minutes of dice rolling attrition. The smaller armies can be upgraded to pack a stronger punch by way of tokens which allow to to add +1 to your die roll or exchange a 6-sided die for an 8-sided one, for example. Having more concentrated armies helps speed the game up without sacrificing the satisfaction of fielding or facing a powerful army. Additionally having smaller armies makes it much more difficult to "hole up" in a corner of the map and play too defensively. This is made even more true by the addition of Ports to some territories. Ports of matching colors can invade one another as if they were adjacent, meaning players separated geographically can still fight if they are connected by the sea. From a manufacturing standpoint, all game pieces are of a very high quality. The two boards, Westeros and Essos, are beautiful, accurate maps. The game pieces themselves are very nicely detailed (particularly the Baratheon Stags, although I fear some may lost some antlers in the future). All of the cards have a high quality print, with high definition character photos. I have one minor quibble with the game, and that is the invention of "House Ghiscari" as one of the playable factions. Other houses are Targaryen, Stark, Lannister, Baratheon, Tyrell, and Martell. Ghiscari was created using several (very) minor characters to give an oppositional force to the Targaryens on the continent of Essos for 2-person games, or for 6-7 player games which involve using both boards at once (!). Simply put, as a book or show fan this "House" is pretty lame. The combined screen time of all four of your characters is less than most individual major characters. I understand why they made the decision to create them, but they are definitely the least exciting faction to control from a thematic standpoint. As I mentioned before, I have only played this with 2-3 players. The 3 person games took about 3 hours to complete. Game length is certain to increase with the number of players, especially if several are unfamiliar with the rules. Being familiar with the basic Risk rules will expedite learning, but there is some adjusting to be done with the new rule additions. I suggest playing with the Objective cards that give Victory points rather than playing until all but one player is eliminated, so that you don't end up with a bunch of friends sitting around for an hour while two players duke it out to the finish. One thoughtful rule change was to provide small bonuses to players whose turn comes 3rd or later (such as some starting gold) so that they aren't helpless, watching all of the other players smash them to pieces before they even get their first turn. I thought this was a very clever way of leveling the playing field. Overall, I would highly recommend this game for Risk fans. You don't have to be an avid GoT fan to enjoy it, but being familiar with it will absolutely enhance your experience as you understand all of the references.
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