















🛡️ Unleash Your Inner Strategist!
Paladins of The West Kingdom is a captivating strategy board game designed for 1-4 players aged 12 and up. With a playtime of 90-120 minutes, players must collaborate and strategize to defend their city from threats while exploring multiple paths to victory through a unique combination of townsfolk and Outsiders.





| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Item Weight | 1 Kilograms |
| Number of Items | 1 |
| Unit Count | 1.0 Count |
| Are Batteries Required | No |
| Color | Game |
| Theme | Medieval |
S**K
Terrific Title from Garphil Games
This game is phenomenal.Such a great solo game.Very crunchy decisions. Every turn makes you think about how you can accomplish more than your opponents (or the cases I played, the AI).And on the then note of AI, this game has one of the more compelling and challenging solo variants I've ever played. Right up there with Dune Imperium.A wonderful game. Gorgerous art as always from the Micco. Love every part of it.My only cons would be that:- the box is way too small. Whoever thought this was a good idea was not in their right mind.- I would hesitate gifting this unless it's for someone you know already wants it. It's a fairly heavy game, and not suitable as an average gift.- The game is tougher to learn than other Garphil games. It's definitely more complex, and thereby not that easy to learn. But once you have a grasp of the mechanisms, it flows like butter.A great buy.
P**L
One of the best board games in this century!
This is one of those games where I look back and say what a great game and after every-time I play it again, it’s a ten out of ten. This is a master piece of a game but looks so darn hard to get and to heavy to understand. Though these things are true, one thing this game does so perfectly is the symbology. Everything clicks on that first game and then you feel exhausted but dang it, you loved it. This game does something I think a lot of games should where it makes you feel clever with its mechanisms and constantly allows choices that are almost all too good, but you must choose one. This is one of the best games in my collection and I suggest anyone who even seems appealed to it to dive in give the rules a good read and then boom! It’ll click. This is in my top ten board games of all time. I suggest people who want a brain burning game to try it and to even people who seem interested in it to try it cause after a game you will feel that, but your brain will thank you for making you feel smart and clever.
A**R
Great fun with good amount of complexity
I played this board game with my brother (and lost T_T). And it was really fun with a lot of complexity and strategy involved. The first-time setup might take a while, but the gameplay is worth it. The quality of the boards and cards is great for this price point.
N**A
Really fun
This game is a lot of fun. There’s a lot of moving pieces as it’s an engine building game so I would recommend to someone wanting to put the time into learning. It’s takes up a lot of table room. It is nice that there’s so many directions to go an not just one clear winning strategy. It’s not a game that u get tired of playing quickly. The first couple times I’ve played we did miss some things but it gets easier. I watched some game play on it by JonGetsGames (on YouTube) and BoardGameGeek (YouTube) and that helps a lot.
M**A
A good game but not a great one.
Paladins is a good worker placement game with interesting tactical and strategic choices. Players who are familiar with Architects of the West Kingdom will be familiar with much of the iconography. The setup is time- (and table-)consuming, however. The scoring takes a while to figure out.While Paladins is a good game, for me and my group Architects is a much better one. Paladins doesn't have the same level of player interactions, being limited to placing a worker on a spot before your opponents can do so. If a game with less take-that than Architects sounds like a good thing to you then you will probably enjoy Paladins more than we did.This may all sound like a negative review but it is not intended to be. We enjoyed playing Paladins and would play it again. If the choice was between this and Architects, though, we would play Architects.
J**E
Heavy thinker
Not the heaviest of games but has enjoyable combo mechanics. You really need to plan your turn out from the very first action of the round. A good twist on worker placement/ action selection. Great iconography and of course art, especially if you've played either of the other two West Kingdom games . A little abstracted and not much player interaction. Definitely more of a multi-player solitare but a really fun one at that.I've played the other two and this one is definitely the heaviest of the series, followed closely by Viscounts. I enjoy how a lot of the actions are interconnected.
T**I
Love these games (West Kingdom and North Sea)
I love these games and love the artwork. I give this game 5 stars, for sure... but my copy of the game come with a broken piece and a missing piece. Though this dismays me, I can't let it take away from my overall review of the game. I am hoping that getting replacements isn't going to be a hassle (and generally isn't with other publishers)EDIT: Just got my replacement pieces from Renegade publisher! No hassle at all! 5 star rating remains in effect!The only "warning" I will give is that you will NEED a large play area for this game, for 3+ players will take up ALL the table space :P
D**T
Great game
Plays great with 2, huge table presence. Very satisfying to plan out and trigger extra resources and workers for each action. There's a lot of information to take in at first but it's not complicated, only a couple times there were symbols on cards that made us ask "what is this thing telling us to do"
Trustpilot
2 days ago
2 weeks ago